Ffx damage formula This seems like kind of a hack way to make a formula, but at least it works I suppose. It is used in the first three Final Fantasy games and Final Fantasy: The 4 The following is a list of stats in Final Fantasy IX. Pwr, Weapon Power, and P-Attack, is a recurring stat in the series that boosts the strength of physical attacks. A few enemies, like Aeons' stats rise naturally with Yuna's, but also with the number of battles the party takes part in (including boss battles, and battles the party runs away from). For This version fixes several bugs - [FFX] Blitzball skill editor only setting Tidus' skills - [FFX] Fixed offset for base defense - [FFX-2] Fixed accessories panel showing incorrect data These features have been added - [FFX] Equipment editor now supports several new options - Damage calculation formula - Attack power and critical chance - Delete items and correctly create a "When a Sister is attacked, the formula that is most often used to determine her OD meter charge is this: Charge = max(1, [Damage / MaxHP * 20]) This applies even if the Sister evades the attack (in which case "Damage" is the amount of damage that the attack would have caused if it had hit). It provides 19 ATK, 68 MAG, 116 SPR, and boosts the Limit Burst gauge by 1 every turn. Tidus' Caladbolg has a damage formula of (10 + [100 * User's current HP ÷ User's Max HP]) ÷ 110. what i would really like to know is the damage formula for the international version assuming it is the same as the UK version which i am playing. Does Luck Affect Steal Rate? Luck Does Not Affect Steal Rate. Final Fantasy Tactics FFX-2 Ability Damage Formulas; Topic Archived; Product Deals. Overdrives are powerful attacks -Attacks and Skills used with the weapon use a special formula to modify damage based on the wielder's HP or MP. Casting Cheer once cuts damage received by 1/15 (or about 6. Armor pieces can be purchased from the shops or received as drops from opponents. The formula is “the character’s kill count” multiplied by 100. Damage = [(B+SV+SM×LC)×(TP + MC)]×A Multi-Hit Spell Damage. My problem, the saves won't export and save into any folder anywhere on my computer. levels per fight. If your character has defeated 1,000 Cheering can always help even though it's just five points of strength, it will still help due to the way the damage formula is set up. e. Then i just pass them the stats I want to use with whatever scaling for them in each skill's formula box Break Damage Limit (ダメージ限界突破, Damēji Genkai Toppa?, lit. All information applies to Dawn of Souls and releases after that version, up to and including the Pixel Remaster, except where noted otherwise. There is a 1/64 chance of a critical hit occurring under normal circumstances, and critical hits do 5x the base damage. In Pokémon Ruby and Sapphire, if the player's Pokémon deals over 33037 HP damage, the Pokémon will faint, but the HP bar will not be drained; if it deals exactly FFX's formula is based around each point increasing your damage not by a flat number, but by a fixed percentage of the previous number. Other than Additional tutorial credits: @TheoAllen, for converting MV/Z formulas to Ace. How to beat Neslug Tips and Guide. It is located in the Calm Lands, but fought on the deck of the airship alongside Left Arm and Right Arm. Stats apply to both party members and enemies. 2) hit Drain, Osmose and Lancet all use the magic-based damage formula (check it out in the Monster Ability FAQ). Record your combats, upload them to the site and analyze them FFX Characters; FFX-2 Walkthroughs; Home Final Fantasy X / X-2 Bahamut Aeon Information Final Fantasy X / X-2 - Bahamut Aeon Information Bahamut is the most powerful Aeon and can exceed 9999 HP damage from the start. Item Drops are listed Nirvana is a Staff that is obtained as Yuna's Trust Master. For direct damage, the Similar to FFX Celestial Weapons (or all FF weapons for the most part). Bosses. He is the only one However, in FFX 255 ATK for the player and 1 DEF for the enemy usually did 9999 (and most normal enemies in FFX had 1 DEF per the strategy guide. More Topics from this Board. The majority of stats for characters are class-dependent. The damage modifier formula is: (130 - [100 * User's current HP ÷ User's Max HP]) ÷ 60. It is virtually identical to the Tonberry, albeit stronger. Activates nodes on the Sphere Grid. 5% magic ==Edit weapon damage formula, attack power, and critical hit chance Damage formulas:-Normal: Damage is calculated using the standard physical formula Each place in FFX has a Masamune deals more damage the lower Auron's HP is. This means Mega Flares power cannot be boosted by Mag+% abilities, and they ignore targets' Shell and Protect. Berserk, Japanese version, 1 HP, against a boosted Aeon is more than 7 and a half million damage. For your regular physical attack formulas, you can generalize it like this: Hit % = (1-CEv) x (1-WEv) x (1-SEv) x (1-AEv) CEv is class (job) evade: only works from the front. Strength is compared against the opponent's Defense to determine Blk Magic (黒魔法, Kuro Mahō?, lit. At this level, the majority of spells will deal the maximum damage of 9,999, which can be The damage formula for the Attack command, as well as any physical attack, is as follows: Damage=[{(Stat^{3}/32)+32}*DmCon/16]} Where Stat is equal to Strength plus Cheer, If you want to use a damage formula, the damage formula can be as simple as (ATK - DEF) +/- 20% as it's done in World's End (an RPG strategy game). Earth Eater has Armor, which tears you damage down to one third. Damage Dealt = D × MTDR × Staff × Affinity × Resist × Resistance Rank Reduction × MB × MBB × Day & Weather × MAB/MDB × TMDA × Potency Multipliers. Its Just wondering if anyone else has had this specific problem with the Olive & June nail polish formula. Generally, experience is gained at the end of each successful battle. Damage = Battle Power + ((Level * Level * Attack) / 256) * 3 / 2 Let's say that the battle power for this example is 200, attack is 275 and the character in question is level 50. tseng, 2004 ----- table of contents 1) introduction 2) credits and acknowledgements 3) version history 4) brief overview of faq contents 5) notes 6) damage formulas 6. Minimum damage/heal becomes 9999 (Door To Tomorrow+Wings To Discovery/Underdog's Secret/Gambler's Spirit, Gambler's Spirit+Gambler's Spirit) Hero Drink: Special Effects: One Ally--Always deal critical damage (Potion+Luck/Fortune Sphere/Designer Wallet, Hi-Potion+Fortune Sphere) Miracle Drink: Special Effects: Frontline--Always deal critical damage Break Damage Limit - Allows Tidus to do more than 9,999 damage in a single attack. Steal rate = (100% / 2 for every successful steals). 6 by j. See All. Is there a way to do above max damage or have above max 9999 hps without using there single Magic Power (魔力, Maryoku?), also known as Magic Attack, Magic atk, Mag. Final A couple days ago, I found something awesome on the internet while googling stuff about RPG Maker. This means Mega Flares power cannot be boosted by Mag+% That's the formula for high-HP-based Celestial Weapons (Tidus, Wakka, Kimahri, Rikku) Yuna and Lulu use the same formula except for MP instead of HP. The original turn-based battle system was designed by Akitoshi Kawazu and Hiroyuki Ito. It is typically associated with Strength, and is often a counterpart which is boosted by weapons rather than levels. 3: FFX-Editor v2. Its user leaps into the air and soon descends to attack an enemy. As with the regular Tonberry, the Master Tonberry counters with a Karma spell dealing damage to a party At 255 Strength and 255 weapon attack, the "Ignore Defense" damage formula sometimes does just over 16,777,215. Top. r/ffx. Boards; Final Fantasy X / X-2 HD Remaster; Damage formulas for Fireworks and Darkness; Topic Archived why does the Max Stats Cheats be Temporary FFX-2. The parallels are now included in the intro post. It is almost always the most powerful spell, often surpassing the likes of Flare and Holy. Attack Reels is an Overdrive used by Wakka, who spins the slots with various attack multipliers: 1 Hit, 2 Hit, and Physical damage is calculated by multiplying your base damage with attack/defense function Damage = Base Damage x pDIF Base Damage Level Correction Function and pDIF Calculating Weapon Skill Damage Calculating Magic Damage Damage formula for those who care: [22 * Gil] / [sqrt(Gil) + 20]. The weapon was originally owned by High Summoner Ohalland. The Virgin TLOU 2 Ellie vs The Chad FFX-2 Yuna. Since its original appearance, Ultima has appeared in almost every title as a powerful player- or enemy-exclusive spell. Strength, Luck, Defense, Magic Defense, and Agility. Share Sort by: Best. Damage done to Yunalesca at the time The damage dealt by Zanmato is based on how many piles of gold the players allowed Daigoro to collect, with the attack instantly killing the party if he collected all of them. It depends on all of Yuna's stats—except Luck—that is, Yuna's max HP (can't exceed 9999), Yuna's max MP (can't exceed 999) Until three of your characters are capable of dealing 99,999 damage at least once Hey I have pcsx2 9. For my personal reference in case I inevitably lose my papers. Tips For Final Fantasy X on the PlayStation 2, a GameFAQs message board topic titled "Damage constants for items". In the equation for The only way to farm Megalixirs in FFX is by bribing either of the Varuna or Xiphos enemies. 06. Accuracy is generally compared against Evasion and Luck to determine hits and misses. They have a damage constant of 20, 10 and 6 respectively. Upon successfully defeating the boss, the party can choose between crossing the bridge and continuing the story, or going down to the "scar's bottom", where a We are currently testing the following formula: Damage = basedamage * ((((Attk / Defense ) -1)/Factor) + 1) What this formula does is to set a "floor" for the amount total decrease on the actual damage, so if the factor is 2, it doesn't matter if the attack value is 0, you will at minimum always deal 1-(1/F) total damage. This includes comics or pictures, new and exciting ways to play the game, or just any discussion you want to have about the game. Strike abilities for elements adds that element to Damage Formula = Ignore Magic Defense Removed his shield Model He has 9999 MP & 99,999 HP Healer Overdrive Mode 255 every stat except 120 strength 135 magic and pretty much every ability The damage modifier formula is: (130 - [100 * User's current HP ÷ User's Max HP]) ÷ 60. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. It is also responsible for avoiding status afflictions, or reducing or avoiding the effects of debilitating spells. 37 used. Actually yes, Darkness does ignore Defence. On the other side of the spectrum is the Final Fantasy. 100% against 0 resist, haven't tested against other resists yet. Overdrives are special abilities unique to each party member executable by filling their Overdrive gauge. WEv is weapon evade (next to weapon power): only works with Weapon Guard equipped and only for Final Fantasy XIII. This statistic uniquely modifies the damage dealt by magic spells by adding directly to the spell's base damage rather than adding to a multiplier which determines the spell's damage. Technically it's 8727 * 22/12. Final Fantasy X (FFX) Walkthrough & Guides Wiki. Armor abilities can be customized to create new Penance is the most powerful superboss in the PAL, International, and HD Remaster versions of Final Fantasy X. Since Final Fantasy X HD is about to be released and I'm playing FFX International right now, All Tidus' overdrives can deal critical damage. (due to the uber-crappiness of Threaten), which is again the best of any required boss in FFX. 7z (Size: 134,64 KB That means that with Auto-Protect on a piece of armor, (almost) all physical attacks will do half damage. Triple Overdrive - Charges Tidus’ Overdrive at triple the speed. Thanks a bunch With FFXED I changed a weapon damage formula to ignore defense NR, and with a code that enabled break damage limit limit (yes 2 limits in the Magic Damage is a new gear statistic present on level 99 (Item Level 100+) mage equipment starting with the July 2013 version update. Only the physical damage formula can get critical hits, and for the most part, this factor is only used by enemies. Upon reaching specific levels, a character will gain a point in specific stats. Random Modifier (E) This factor translates into a value between approximately 0. Varuna gets you x20 Megalixirs for 1,400,000 gil, and Xiphos gives you x1 Megalixir for 67,000 gil. Old. In other games, where there is no luck stat, there are other stats which determine these instead. thanks for the response. , is the measure of how far a character has progressed in their personal growth potential. Defense is normally provided through armor, helmet, and glove equipment, though sometimes can be provided by weapons and accessories. Dissidia Final Fantasy (2008) []. For example, iirc 5 points in FFX always raises your damage by 1/3. The following is a list of stats and their effects in the original Final Fantasy. Gravide), also known as Demi, is a recurring fractional damage spell from the Final Fantasy series. iirc, this property only applies to physical attacks and not magic. 0 Table of Contents ----- Use the codes in the [brackets] to quickly jump to sections I The "gil toss" (spare change is a variant of gil toss, a FF staple ability) formula in FFX-2 was heavily nerfed to prevent brokenness. - This will assume the MANUAL damage style. For more weapons, you can farm Ultima Buster. Machines_Of_Dog (Topic Creator) 10 years ago #5 Ability Damage Formulas Final Fantasy X-2 PlayStation 2 . Learn new overdrives by finding Spheres left by Jecht, Auron, and Braska throughout Spira. This value is usually 0. The formula for steal rate are as follows. This character will keep attacking don Formula taken from the FFX Ultimania book. That means Drain absorbs quite a bit more HP and Osmose absorbs more MP. . MAGIC A. Today, I can't find it ANYWHERE. Normally, any attack that can critical hit has a chance equal to the user's i took my damage formulas and wrote them into a standalone plugin to make them into global functions that i can just call from anywhere. Log in to add games to your lists. Base damage for most characters is Weapon Base + Str/4 + Level/4, this is also the value shown in the menu, so calculating it isn't needed. 8 and am trying to extract the saves from memory card 1 for ffx international. Gambler's Spirit, Underdog's Secret, Winning Formula Winning Formula Winning Formula Fire-elemental [] Heat Blaster [] Heat Blaster deals five small fire bursts to random As a point of interest, if you take away the "in a single hit" requirement, and rather use the total for the attack's damage across multiple hits, Auron slips down to 3rd place, and 2nd place is Attack Reels with 255 Strength and 5x Cheer against a zero defence / armor broken enemy, coming in at 4,360,980 damage. Amazon. I do not have an english version of FFX so i had to get all the names from different sources. It is primarily used by the Thief class, and involves stealing an item from an opponent. 0. Luck makes its first appearance where it 99 Winning Formula can be obtained by unlocking Neslug in the Monster Arena Original Creation. Lancet also deals special damage (ignores protect/shell). These force enemies to drop certain types of spheres. This character will keep attacking don . Arguably the most useful and detailed FFX source in the world. Nova is also stronger because Attack Power (攻撃, Kougeki?, lit. My issue is when switching to the other piece-wise values via swapping to lower int gears it seems like the formula breaks down and becomes less predictive (IE: damage I am recording isn't reflective of damage the formula says I should be doing). Damage from Poison is pre-determined, causing it to deal 100 damage by default. It could easily abused if it used the old system, considering the highest single HP of any enemy in the game is 1 million. I used 255 str @ lvl 99. Each additional cast raises this damage reduction to 2/15, 3/15, 4/15, and 5/15. Trio of 9999 (Door to Tomorrow + Winning Formula): The party’s attacks Master Tonberry is a fiend from Final Fantasy X, found in the Omega Ruins. The Magic Defense number (the left value on the stat screen) determines how many hits of magic can be avoided and the MECH: Custom Damage Formula - Changes the current action's damage formula to custom. 3. Unlike physical attacks, magic spells usually have a set Hit Rate, except in Spare Change is a Flair/Elan in Final Fantasy IX used by Amarant, which uses Gil to deal fixed damage to one (Flair) or all (Elan) enemies. atk * 4 - b. 8CT. The new table top I'm running is using a lot of FFX-2 battle mechanics. General Spell Damage. Attack varies based on the character's Strength statistic, as well While Master Tonberry isn’t as strong as Don Tonberry, it is certainly stronger than Tonberry. Not coincidentally, the chance of attacks healing the enemy is very similar to the chance of doing over 16,777,215 damage. Gil Toss from Final Fantasy Tactics Advance. Black Magic) is one of the four main commands in Final Fantasy X. Auron deals half damage at full HP, full damage at 70% HP, double damage at 10% of HP and at 1 HP he deals 216% damage. In addition to the Yojimbo formula itself, this guide has step-by-step example scenarios and tips so that you might be able to use the mathematics of Yojimbo to your advantage. 5 (or increase by 50%) (The Effectivity of a spell can be determined by looking at the lower band of its damage range) The damage calculation has two steps: 1) Damage = E2E 2) If Uses the Spec Magic (w/ Variance) Formula to calculate damage. Gaining levels is the way for the This won't hurtmuch!Lulu, Final Fantasy X Gravity (グラビデ, Gurabide?, lit. Why? Because switching jobs in battle through a garment grid like structure is Damage Formula = Ignore Magic Defense Removed his shield Model He has 9999 MP & 99,999 HP Healer Overdrive Mode 255 every stat except 120 strength 135 magic and pretty much every ability This version fixes several bugs - [FFX] Blitzball skill editor only setting Tidus' skills - [FFX] Fixed offset for base defense - [FFX-2] Fixed accessories panel showing incorrect data These features have been added - [FFX] Equipment editor now supports several new options - Damage calculation formula - Attack power and critical chance - Delete items and correctly create a Accuracy (命中, Meichuu?), usually abbreviated as ACC and also known as Hit, Hit Rate, Precision, and Attack%, is a recurring stat in the Final Fantasy series. 5x damage. 4 answers. Osmose often only absorbs 1 MP from the enemy, as that is the amount of MP most enemies have. 21 * a. When upgraded to +4 through a total of Triple Overdrive - 30x Winning Formula (Sandworm: bribe 900,000 = 15) SOS Overdrive - 20x Gambler's Spirit (Monster Arena - Unlock Th'uban = 99) (Omega Weapon: Steal = 30) EDIT: experimented with yuna and her karma damage just wasn't efficient gaining only 20 s. Edit: This formula will do exactly what you ask though: 69. And it included the ability to check/ manipulate switches/variables, if/then statements, checking Database ID's, math beyond the four basic Trivia. Its abilities inflict magical damage at the expense of MP (except Osmose, which gains Karma will inflict damage based on how many enemies that specific character has killed. Celestial weapon damage formula? Ok, I know the formula for the celestial weapons is (10 + [100 * User's current HP ÷ User's Max HP]) ÷ 110 for tidus, wakka, kimahri, and rikku FFX-2 Tidus & Auron Break HP & Damage Limit? Side Quest PS3. Most randoms have no or little resistance, humanoid bosses and Strength (ちから, Chikara?), usually abbreviated as Str, STR, also known as Power and Vigor, is a recurring stat that determines physical damage. Yojimbo also uses a variation of the ability during the Kugane Aurochs Reels. 2) The critical hit bonus. Neslug will start regenerating health and becomes immune to Physical damage. Damage is determined through the multiplication and flooring of several terms. hence why going monster hunting might be easier haha If you are able to kill One Eye without too many problems After the party has left the Calm Lands to the north-east, a boss fight against Guardian X will trigger. This means Auron deals half damage at full HP, full damage at 70% HP, double damage Yojimbo acquires the ability to exceed maximum damage once Auron obtains and charges his Celestial Weapon, the Masamune. The Attack Reels (アタックリール, Atakku Rīru?) is a recurring ability originating in Final Fantasy X associated with Wakka. Like in almost all RPGs, characters grow stronger by accumulating EXP to level up, but the method of gaining it can vary. Stat growth refers to the permanent improvement of the stats of the player characters. He's able to drop Level (レベル, Reberu?), commonly abbreviated as LV and Lv. Am I a scrub and should I feel bad? 25 posts, 1/15 2:23AM Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. Instead I'm rotating party members with the same sacrificial Quartet of 9 makes one ally deal a minimum of 9999 damage every hit, whether it's physical, magical, or an item. Makes a separate Zantetsu check instead of ID check. Buuut maybe it has a different purpose. They sort of explain the rough calculations. Once a party member FFX HD: Steam So I've been The most important parameter used in those formulas depends on Yuna's general stats. Can only be used with the Use skill initially available to Rikku. 200 + ((50*50*275)/256) * 3 / 2 200 + ( 2686 ) * 3 / 2 Now this is the part STRENGTH & DEFENSE a) The Physical Formula b) 'Base Damage' Reduction c) Damage Modifications d) Various Notes III. Defense (防御, Bōgyo?), also called Defence, Def and DP, is a recurring statistic throughout the Final Fantasy series, and refers to the amount of damage taken from physical attacks. For example: Step 1d. New comments cannot be posted. 3 posts, 1/19 2:50PM. The formula is the same, but parameters depend on the aeon and on the stat: A = max ( x , y ) + z {\\displaystyle A = \\max(x,y)+z} Where A {\\displaystyle A} is the aeon's stat, x {\\displaystyle x} is the value of Magic Defense reduces the damage magic and enemy abilities inflict on the target. That’s too good to pass up. It is a common misconception that luck affects steal rate. Q&A. It takes longer to execute than a normal attack, but does greater damage and makes This includes Overkill damage (extra AP earned from overkill-usually 2x normal amount but can vary), Armor and Weapon Drops, and each monsters Status weakness and resistances. def * 2 for your damage There are 20 or so different damage formulas in FFX; most weapons use the standard physical damage formula. News. Starting from the end of last time: Step 1 ----- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ----- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 ----- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 ----- I'm trying to simplify the damage calculation into one equation that looks like this: Damage = f(STR) x f(DEF) x f(Damage Constant) This allows you to manipulate the equation to For Kimahri's Overdrives, Jump, Thrust Kick and Seed Cannon are Str-based while Fire Breath, Aqua Breath and Nova are Special Magic (so damage is based on the Magic Stat There are multiple formulas the game uses to calculate damage (including healing) using both the user’s and the target’s stats. MAGIC DAMAGE E = Effectivity--If the enemy is strong to the spell element, divide Effectivity by 2 (or reduce by 50%)--If the enemy is weak to the spell element, multiply Effectivity by 1. 94 and 1. New. Also, Auron's is really the only one that gets stronger when his HP changes. Fight Neslug normally and make sure to remove Curse from Slime. Celestial weapons however use special formulas that modify damage based on current HP or MP, as well as ignoring the target's defence. You have to input a button sequence for each overdrive within the time limit to execute. It can sometimes be interchanged with Vitality. Usually, it works in conjunction with a spell's inherent Spell Power. Bribing enemies is pretty much a required mechanic for obtaining some of the items that you will need for crafting weapons and armor and for stat maxing your characters. Spiral Cut Type : Physical Tgt : Single Timer: 3 seconds Wings to Discovery, Glamber's Spirit, Underdog's Secret, Winning Formula. In all titles featuring the spell, Ultima hits all enemies for massive non-elemental magic damage. atk - According to this formula max damage is 8727. It has a casting time of 5 and costs 0 MP. Attack formulas [] Yojimbo picks a move based on his It seems as though I need to round down in several parts of the formula, but figuring out where is a confusing process of elimination FC: 1134 8076 6344 jobber2022497 12 years ago #4 That's the formula for high-HP-based Celestial Weapons (Tidus, Wakka, Kimahri, Rikku) Yuna and Lulu use the same formula except for MP instead of HP. It usually affects things such as critical hits and finding rare items, but also can influence other stats like Evasion and Accuracy. Base Stats. On level up: The character gains a bonus to r/ffx. I found a list of ALL things you can type into the "Damage Formula" field of Skill editing. lordgodalming - 14 years ago - report. Public. Defending: If the target has used the Defend command, they take 0. For example, a Warrior attaining level 2 will always gain +1 STR; a Warrior attaining 99 Winning Formula can be obtained by unlocking Neslug in the Monster Arena Original Creation. I've worked a bit with Yanfly's Damage Core with no luck but I am a semi novice at scripting so might be overlooking something. Poison Adept doubles it, Poison Master triples it, while stacking both multiplies it by 5. Let us call it Y. Between jobs, the formula seems to change as well. Party members' stats include their own base stat and the added stats of their weapon, armor, and their add-on. This is a list of all items that can be obtained in Final Fantasy X. This is a disambiguation page: a list of articles associated with the same title. Bows, Yang and Edge follow slightly different formulas, more details here Base damage is modified depending on various status effects and conditions, such as critical hits, berserk status, using the jump command, hitting elemental/racial Rydia, Palom, Tellah, and Fusoya can cast Osmose (also called Psych). Battle Preparation. This version fixes several bugs [FFX] Blitzball skill editor only setting Tidus' skills [FFX] Fixed offset for base defense [FFX] Party add/remove functions [FFX-2] Fixed accessories panel showing incorrect data These Steal (盗む or ぬすむ, Nusumu?), also known as Sneak, is an ability that has appeared in most Final Fantasy games since Final Fantasy III. Controversial. 30 of these can be customized in a weapon to obtain Triple Overdrive Auto-Ability. Auron's is the outlier and scales base damage = 30 celestial modifier = 1 / 1 defense multiplier = 730 with cheer = 30 ragnarokesper, Sensorie & GangstaL - huge amount of formula help, SinirothX & SClemmons The Magic Booster auto-ability increases spell damage dealt without increasing the Magic stat. The formula for the damage done by “Karma” is as follows: Damage = (Total Number of Enemies Defeated by Target) * 10. Multi hit Overdrives are a must (namely Wakka's Attack Reels or Tidus's Blitz ace/Slice and Dice). Penance is You can use the Bribe special skill during the course of a battle to offer gil to an enemy. Some attacks may have additional restrictions. All the other celestial weapons do 100% damage at either full HP or full MP. Evade & Counter - Allows Tidus Luck (こううん, Kōun?) is a recurring stat in the Final Fantasy series, although it is not as common as other stats. Essentially, there is always a ±6% random variation in any situation. Glyph Spheres, Magic Damage Equation. Question about chapters and missions FFX-2. I’ve watched every video of theirs and they recommend thin coats, but getting a thin coat is impossible. 3 posts, 7/18 6:06AM *** General Strategy Thread *** 464 posts, 7/3 2:46PM. Strength is needed to consistently deal 99,999 damage with the celestial weapons. Eo'ghrahs in Grand Palace of Hu'Xzoi appear to take 87. $33. 2 posts, 6/18 7:22AM Super Mighty G (Chocobo Feather + Winning Formula): Casts Shell, Protect, Haste, and Regen on the entire party. 1 This was deduced by recording a direct damage parse (~80k samples) and listing each unique damage value. I remember it doing top damage on a Adamantortoise (very close to 255 defence), yet actual physical strike from same Dark Knight was much less damage. Best. Stats can only be increased by levelling up. Damage Dealt is calculated by Overdrive (オーバードライブ, Ōbā Doraibu?) is the Final Fantasy X version of Limit Breaks. Open comment sort options. Luck is needed to hit the highly evasive Dark Aeons. This will mean that attacks against Cool!! Didn't know this even existed. i believe it is based on anima's strength and FFX, FFXII, KH, KH Re:CoM, KH2, Okage: Shadow King, Secret Agent Clank. FFX. If you're uncomfortable going much further than a. Comb B1: Megalixer Comb B2: Attribute Sphere to Accuracy Sphere This is a list of all the armor in Final Fantasy X. Strategy. Because its an Overdrive its considered "special" damage. With all this, you can now make 3 weapons with Triple AP, Triple Overdrive, and Overdrive -> AP. Auron is the only one who won't deal a guaranteed 99,999 damage if his Hp is full, because of the Masamune's unique damage modifier. Zantetsu: Slices the target in half. The exception was bosses, and the hardened enemies). Welcome to FF Logs, a Web site that provides combat analysis for Square Enix's Final Fantasy XIV MMO. Experience Value), usually abbreviated as EXP or XP, are a recurring statistic in the Final Fantasy series. Base Stat Base Value; HP: 1210: MP: 35: Strength: 23: Defense: 27: Magic: 18: Magic Defense: 28: Agility: 10 Damage refers to the amount of HP removed from the recipient of an action. Formula: - Changes the current ----- ffv algorithms and stats faq version 2. Auron can exceed 100% due Types [] Traditional turn-based []. 30 of these will add Triple Overdrive. Strike is a series of abilities in the series which refers to weapon or support abilities that allow a character to attack with a specific element or status ailment, mostly found on weapons. Though if it were me, I would prefer a more universal formula that can work with any numbers. 2) hit determination for various types of attacks 6. more damage the LOWER current HP: (130 - [100 * user_currentHP / user_maxHP]) / 60 < > Example, Gug will raise it's hands, giving it instant 10+ levels to defence, and Darkness took a large dip in damage. The Magic limit of player characters is 255. It does 30 damage every time and costs 30 gil to use each time. Set the main attacker's overdrive mode to Stoic and your other character's Overdrive Mode to Comrade. Supernova (スーパーノヴァ, Sūpānova?), also known as Super Nova and Sunburst, is a recurring enemy ability that generally deals a large amount of non-elemental magic damage to all Seeing someone do 30 damage is like whoah in that game. 2. This formula varies by Celestial weapon, and will be detailed with each individual character. Key to success party or Upgrading the World Champion with the Jupiter/Mercury Crest also allows Ifrit to break the damage limit. It It also reduces physical damage in a manner similar to the Protect spell; after a physical attack's base damage has been calculated, Cheer reduces that damage by a certain percentage. With Aurochs Reels, Wakka spins the slots, with random combinations of the Element and Status Reels. Clearest in my mind is the 9999 of FFX and how absolutely strange that game's damage calculations are. They've The net factor D, representing the compounded value related to conditional modifiers in the damage calculation formula, is the product of all such factors that apply in any situation. Cheats. PlayStation Vita PlayStation 2. At 255 Strength, you'll still always deal 99,999 damage with a Celestial even if the fiend is Armored with six of the characters (provided they aren't any under Hp/Mp related damage penalty). Jump (ジャンプ, Janpu?) is a recurring command ability in the Final Fantasy series. And Light Curtains are one of the easier items to get, too. Gil Toss is a Juggler ability learned for 100 AP from the Jack Knife. 95 new $4. Notify me about new: Guides. Different equations have different terms, so be sure that you're using the correct equation. The chances to land a critical hit can be increased by attacking a staggering Damage Formulas. ) combined with the FFX-2 Damage Formula. It helps determine the rate most attacks connect. (accuracy is secondary due to Experience Points (経験値 or けいけんち, Keikenchi?, lit. Single Target Cure Spells recently had their formula re-vamped, though AoE versions and Blue Magic versions were left unchanged. l. The amount of HP recovered by Cure and Blue Magic healing spells are calculated based on the caster's MND, VIT and Healing Magic skill before being modified by potency percentage, elemental day and weather bonuses. Questions. Check out this GameFAQs thread and this Confused by Luck and Accuracy (this is where the equations come from). 0 DoT samples. Uses the Spec Magic (w/ Variance) Formula to calculate damage. If you are a right brain thinker it starts to make sense when it is broken down mathematically. After calculating the value of each term, begin multiplying the terms starting with the Base ffx_for_life - 14 years ago - report. Characters with Which Stats to Max. Locked post. If you offer up enough gil, the enemy will flee the battle and will leave behind items for you. This is our best interpretation of 5. 67%). The Gil spent depends on Amarant's level, but Spare Change does less damage the more money the Auron, Masamune, lowest HP does more damage than Energy Blast but that's because of its unique formula. 255 is better because ODs don't ignore defence, because Nemesis and other enemies are armoured, because having lower HP decreases damage output for Tidus, Wakka, Rikku, and Kimahri, because having lower MP decreases damage output for Yuna and Lulu, and because having higher HP decreases damage output for Auron. I first used the sheer color CCT and it was VERY thick and goopy. 00 multiplier. Recovery magic and items also heal for a minimum of 9999. Some of the steps can be misleading, because of the lack of some parentheses, which might confuse people. You need 30x Winning Formulas. According to the GameFaqs forum this formula is the same as strength-based but uses Magic in place of Strength and Certain magic damage adjustments of particular monster family have been found: Ebony Puddings in Mount Zhayolm appear to take 25% bonus magic damage (+64/256). Attack), also known as Attack, AP, Battle Power, Bat. Pwr, MPow, Attack Magic Potency, Mana, M-Power, or just Magic, is the stat that determines the amount of damage a character can do when casting a spell or using any ability whose effect depends on the user's Magic stat. In a few The mechanics guide has the basic damage formulas but doesn't have power constants listed for things like Aeon overdrives. So this is by far a crucial mix to learn if you’re still capped on damage limits. This is a subreddit for all things Final Fantasy X. It is often associated with Attack Power. Also, the stats shown here for some of the Monsters' stats, this one for the Accuracy of the Monsters' attacks and the Dark Aeons Stats themselves (includes Luck, Evasion, Accuracy, Def, etc. Darkside is a buff granted to the player after using either Flood of Darkness/Flood of Shadow or Edge of Darkness/Edge of Shadow, granting 10% damage dealt. Reviews. 5x damage from abilities that use the regular physical and magical damage formulas. So I tried another color, SE, which feels the same. By killing monsters, all As in there's a certain point no matter the spell where adding INT stops increasing damage to mob. Resist can be 0-255, and they are all over the place. It is paramount to jobs that deal physical damage, and most important to those who do physical damage in melee combat. Damage Limit Breakthrough), also known as Uncapped Damage, is a support ability in many Final Fantasy games that allows the player to exceed 9,999 damage in You can craft pseudo Celestial weapons by taking the 4 slot equipments from either Wantz or certain arena monsters, but they lack specific properties the celestial weapons have, like ignore defence stats and the unique damage effects (like Auron's doing more damage the less health he has) You get 99 Winning Formula. Rikku's special sphere FFX-2. I can't believe how much influence level has over damage looks like my stat maxed monsters in NG+ (when they reset to Level 1) are going to have a ball XD (Strength + Level) x Strength x Level / 1024 According to this formula max damage is 8727. If you have armor with Auto-Protect and Def+20, no monster IN THE WHOLE GAME can do more than 9999 damage to all of your characters at once, meaning your party cannot be KO'd by a single attack. The first battle system from Final Fantasy. You’ll need to mix an Thanks to fuzzymillipede for Damage Formulas and Model names Bugs/Problems: - Some of the names might be incorrect. Final Fantasy X-2 [] The maximum damage that can be dealt in the game is 99,999. For Final Fantasy X on the PlayStation 2, a GameFAQs message board topic titled "List of Damage Constants?". Add a Comment. 1) hit determination for physical attacks 6. Answers. search: trainer FFX cheats editor final fantasy mem memory Latest version: FFX-Editor v2. The math that leads there is usually simple and something you can mentally calculate if that's the case. ***** *Final Fantasy XIII Damage Calculation Guide* ***** by Gorillius version 1. These are unique because only the first hit gets the TP multiplier and the remaining hits get a flat 1. II. If the three Besaid Aurochs symbols are lined up, Wakka will When you perform a Perfect Attack, you get a Timing Bonus, which goes into 'D' of the Damage Formula. Steal rate however, has its own formula which is unaffected by luck. Magic Defense is split into a number and a percentage value. 4 posts, 7/6 1:30PM. 0. ---Finally, the final damage (without mods) is found using this formula: FinalDamage = BaseDamage * 730 - (Def*51 - Def^2/11 Yojimbo's attacks are determined by a formula that is a bit more complex than the basic attack damage formulae in Final Fantasy X (FFX). There are the commands used by the character, and Auto-Abilities which are equipped to the characters through the weapons they have Auron unleashes a sword attack, dealing major damage, and some status changes. Am I a scrub and should I feel bad? 25 posts, 1/15 2:23AM. The World Champion deals more damage the closer Wakka is to his max HP, with the formula as follows: (10 + [100 * User's current HP ÷ User's Max HP]) ÷ 110. 1) general damage formula steps 6. How To Mix: This one can be harder to obtain, since it takes some more obscure items. Whirlwind Kick is the exception and has a value of 4, effectively resulting in 5x normal damage. Auron's is the outlier and scales inversely with HP, i. 17Master 10 years ago #3. The following is a list of abilities in Final Fantasy X, abilities are split into different categories. Critical Attack (Physical): If the attack is critical, then it does 1. otravc ieeeyd klis nezuo iufjagm ubpsjbl qvxp kmzgzw uvmzf olooqn
Ffx damage formula. Am I a scrub and should I feel bad? 25 posts, 1/15 2:23AM.