Most efficient max size big reactor. Increasing the reactor size does have a small effect.
Most efficient max size big reactor Feb 10, 2015 · This is just big enough to run 1 max size turbine when converted to steam. This is perhaps the most complex setup possible in Nuclearcraft, using a liquid-cooled Molten Salt Reactor to produce energy via steam generated from the heat produced from the reactor. Each of these tests had 3 things in com So keep in mind those turbines accept a max of 2k milibuckets a tick. 6. As of Bigger Reactors 0. But you can build perfectly acceptable reactors in a edit: this is the most interesting design Ludicrite block turbines are even more ridiculous. Can power up to 20 turbines, if they are Of all of these, the 20 blade is most efficient, but at 11 height/maxxed turbine that's still ass. 39mB/t. Liquid-wise, SF3 will let you use Water, Witchwater, Liquid Blue Slime and Purple Slime. The fission reactor + turbine combination produces ~500000 rf/t with relatively small cost (and small reactor and turbine size, if 6-7 stacks of steel is considered small) And the fusion reactor has high infrastructure costs but runs infinitely and honestly produces more rf than you will ever need the fission reactor and turbine also produce May 10, 2014 · Run fields of MFR laser drills on a big reactors. It is moderately more complex than, say, Big Reactors is, but mostly because of the placing rules for the coolant. This also means you can do some realy cool patterns that by some are considered terrible/bad. I'm looking to see if anyone can help me with an efficient Reactor to power 24 Turbines at 2000 mb/t at 1800 RPM. TL;DR: Use 2 turbines with 4 blades per shaft beside each other, shaft pointed horizontally. I stopped using it in favor of EnderIO's new solar panels (being a lot more compact and easy to deploy). Run a shaft through the center with a turbine bearing on one side. But the difference only matters over a LONG time of running the reactor. " You also missed the point of finding the most efficient, easily automated design. You get diminishing returns, the difference between a 4- and 10-core reactor is only 20%, between a 6 and 10-core reactor 8% and adding 2 cores to an 8 core reactor only increases efficiency (per reactor) by 2. Both the Reactor and turbine function in almost exactly the same way you are used to with Big Reactors 1. For example, consider our familiar size 2 H-H reactor which produces 20 mB/t of deuterium. Using sodium to cool it. Posted by u/-reddit_user- - No votes and 21 comments The Big Reactors mod adds multi-block power systems capable of providing large amounts of RF power to Minecraft. May 15, 2014 · Additionally, I want to find a reactor producing 2000mB of steam per tick at the most efficient rate. The person who develops Mekanism and made the tutorial video on how to build an industrial turbine said he set the numbers in such a way to not be quite as efficient as BR/ER in that video. e. Reactors consume and produce various Fuel and Waste products, and are highly customizable. I plan to build one next and compare how awful the building process is. Additionally, the most important part is rod vertilization. 64x64x48. Recipe Generally speaking, actively-cooled reactors (generating steam to drive turbines) are the most efficient way to convert fuel to RF. There are mods for extra-long inserters though. If the power generation is too low then make a bigger reactor and if fuel consumption is too high either increase the fuel rod insertion or generate more fuel. From my limited understanding of Big Reactors, Having a 4 block space between the outermost fuel rod and the reactor wall is the optimal setup to extract the most amount of power from the fuel. making this many turbines requires around 16. Size doesn't really matter here. Big It's similar for the neighbour bonus from large reactors. I just couldn't wrap my head around the IC2 reactor in order to maximize product without it blowing up. A simlator for the Minecraft mod Big Reactors. That being said, you're looking at 25 turbines max for any reactor because of the steam output limit (50 B/t). Turbines are a completely different bucket of apples. For the turbine, you need 80 blades to use the full 2000 mb/t steam, while the # of coil blocks will vary by material used. 33 efficiency with uranium and 3. This is also the most economical - you're consuming the most steam per block possible, and every turbine casing costs. As big as you can build it. May 22, 2014 · Thanks to jakalth's and others' help, I have mostly mastered the art of building Big Reactors, also known as Yellorium Reactors. a large passive reactor is easier to setup and makes more power, fuel consumption only matters if you're not powering miner machines. Hi, I'm a new Sky Factory 3 player and I've been meaning to get into the Big Reactors modpack. Generally you want to place the fuel rods in a checkerboard pattern, essentially they want something to leak the heat into on all sides. Increasing the reactor size does have a small effect. It only generates ~10k RF/t. Using the most space efficient design, each turbine block consumes ~3 mB of steam and produces 35. You want as much blades as possible. Enough to reduce the output by a maximum of 1. I'm considering to build my first actively cooled reactor to power my base as my main reactor isn't doing much. So you should downsize a bit and go with 25 turbines per reactor. So that means to get the most out of your turbine you need to put 80 blades in your reactor. Ever since I found out that max height for a reactor frame is actually 48 blocks (with 32x32 max for the base), I wanted to build myself a "stalk" with as many turbines directly attached as I could fit. TL;DR how to optimize fuel use in a managed big reactor. ) The thing with turbines is that they don't make more power than reactor, it's that they are more efficient. You need to significantly insert your control rods (to reduce reactor power production and, consequently, steam production) or all that excess steam is just heating up the reactor. A basic Big Reactor is a small 3x3x3 multi-block structure. Extreme Reactors will never blow up, so the only things your temperature will ever affect are fuel efficiency or power output. Then water cool the fusion reactor and void the steam. 7 MRF/t), you have to go passively cooled. Because waste buildup reduces reactor output. due to it's small size. A ludicrite coil will produce the most power with the fewest blocks (32 blocks for 2000 mb/t steam). It can be changed in the reactor's statistics tab. you want to build it at that size. 2. 1k rf/t Then, once I really wanna go crazy I'll start building this. 431kRF/t @ 200kRF/mb, pretty ballin' , couldn't do much better. This is a 19x19x19 reactor that is best used for turbines. It will put out 24K rf/t. Of course it is worth mentioning, massive multiblock=lag. Reactors: A reactor can produce at most 50mB a tick, as that's all it can hold. I will also dig up the spread sheet I used to make my turbine design and use to give some general pointers (IE: number of rotors needed per xxmB of steam). 50krf/t is fairly nice and most of the time you wont need more than that. 27 but below 2,000 RPM while optimizing energy output. If you do, just build a second reactor. Extreme Reactors are very easy to understand, which was the appeal to me. Wich gets especially noticable with big designs. I often use a 5x5x10 turbine with my 5x5x5 reactor. I'm filling my big reactor with resonant ender mostly because I don't want to automate cryotheum. I have managed to get an actively cooled reactor set up and running but it's only generating 1600 RF / tick (max. As far as I've seen that's pretty much the best turbine size in combination with that reactor. Apr 6, 2014 · Did some testing using 6 different blocks for the power coils in a big reactor turbine setup. in-between control rods should easily power a full size 80 blade 3 layer just use small reactors for most segments, and medium reactor up front to power up the small and large shields no capacitors in-between for me. It is arguably the most popular of the reactor-based mods and it currently in many of the packs on DeVco. I tend to build a 7x7x3 reactor and the full size turbine together by the time I'm ready to move up from the little underpowered generators. Jul 7, 2015 · A max enderium turbine needs 34 blocks I believe. Somewhere in the documentation either in DE or on the FTB guide I'm sure I've seen reference to an idea that the most efficient reactor tends toward steady state, i. Hello everyone, Started a few weeks ago a new server with some friends using FTB Infinity 1. Then the reactors produce a maximum of 6X steam The Fission Reactor is a multiblock added by Mekanism. The most efficient setup would probably be an efficient passive cooled reactor fueled with yellorium, then use the output blutonium on a smaller actively cooled reactor connected to a turbine fit to the size of the reactor. 0rc10 (Crackpack on the ATLauncher, DW20 on FTB launcher) and building a few test reactors. AFAIK a reactor can only output 50 b/t no matter how big it is. Is Thermal Expansion, the 1. 99 million rf/t in game. Because a passively cooled reactor running with 0% rod insertion is rarely the most efficient. If you have Integrated Dynamics then it's, in my opinion, the best way. The Industrial Turbine is a modular multiblock structure added by Mekanism. Because of that, a 3w x 5l x 3h reactor with just 3 simple 1 high rods is actually the most block efficient reactor you can build (Highest fuel efficiency per block). 1 mB/t. 0 Beta 2. That's 5x5x27: 20 levels of turbine blades at 4 blades per level + 5 levels of coils for the enderium + 2 layers of casing. Here's a 21x21x13 example (80k RF/t | 184k RF/mB @ 5% (peak output of 330k RF @ 100%)) using the idealized core geometry. (Over 3 ingots a second) On top of that, the lag we experience just doesn't make it worth it, we have a nice beefy 20x20x20 bigger reactor linked up to a turbine plus, a couple of nitro reactors and we're almost done with making the fission/fusion reactor so we have PLENTY of power. obviously it would be a max-size reactor filled with fuel rods. Nuclear reactor for startup stuff is pretty good but fissile fuel setups eat energy like candy and to supply a reactor with constant fissile fuel requires a good quarry setup. title. As a mekanism enjoyer and mad scientist, fusion energy is the most efficient and effective power producer. I currently have the program set to insert the control rods to the percent that the reactor's buffer is full (10% insertion with 1,000,000 RF in the buffer I suggest just hooking the turbines up the the reactor directly. the max sized reactor (excluding the edge casing blocks) is 30x30x46 if i recall correctly. It consumes over 18,000,000 mb/t of steam and only gives 53 MFE/t. But, here are some tips to help. so yeah, 32x32x48 should be possible. 2 mill. shape of rods size of shape rf/mb of reactor checkered 4*4 158164 checkered Later you might want to power a turbine with your reactor. It says it puts out 399k rf/t at 99% insertion, but that should become 3. A power system can be built in one of two ways: a reactor can provide RF power directly, or a reactor can provide super-heated "max size" in this context simply meant 50 buckets/t as efficiently as possible (in terms of fuel consumption), with max (25) turbines attached. 5m Large Reactor for small ships measures 1. 4) Using the Mekanism turbine and steam boiler is practically cheating. If you throw efficiency to the wind, and want absolutely the most power possible, a single max size reactor can get around 1. You can fit 31 layers. I used the same small turbine setup to test the different blocks so it wasn't the most efficient test. The specific arrangement and material of mod blocks in each multi-block structure determines the performance and behavior of the system as a whole. General rule with extreme reactors is it works the exact same way as big reactors. also : if you have resources, add two coolant taps, pump in water, pump out steam and run a turbine to generate more power (note : the reactor itself will not directly generate RF in such a setup) Interestingly enough, the Draconic Reactor becomes more efficient the longer it runs. 7. This reactor is capable of heating 50 B/t of coolant using only 0. And rather confusing: Most efficient in what way? Fuel Consumption per RF? per block of reactor volume? The simplest way to make fuel efficient reactors is to make them quite flat, and lay out the control rods in a spaced grid - so that each rod has a block of moderator between it and the next rod, and is cardinally aligned with other fuel rod , that it can The components aren't expensive enough for it to be a big deal. 3×3×3 minimum internal dimensions. The dude who did some pretty extensive testing on the big reactors forums found this to be the most efficient design that just barely produced the hard-coded max amount of steam (50B/t, enough for 25 turbines). I have a maximum size fission reactor, connected to a max thermoelectric boiler and three max industrial turbines. Size of Reactor exterior cannot exceed 19x19x33, so interior, anything within 17x17x31 will do, although, as compact and efficient as possible. This is probably the most realistic reactor to make. Jul 20, 2016 · Hi, Im Searching a good design for a 32x32x48 sized big reactor (max size), but is less efficient (Just built it and it gives 3. 4. Mar 1, 2017 · To put it in perspective, you could run that 1 turbine on a reactor with only 8 fuel rod blocks in it. It is considered an exceptionally powerful generator due to its a single big reactor in active cooling mode is hardcapped to output 50000mB of steam per tick, just enough to run 25 turbines, which means the maximum power you can generate from a single reactor is 700krf/t. So the size dosen't matter all too much, not sure what the max in this pack is, pretty sure the default is 128x128x128. In SF3, liquid ender pearls don't work. The basic fission reactor isn't too difficult. The reactor has 205 reactor cores clustered in sets of 5, aligned in the effective "+" shape. 75X. With 37 enderium Posted by u/axel4340 - 1 vote and 11 comments For a newly formed reactor, it is automatically set to 0. As it is now, I'm able to comfortably run at a 1,000 mB/t burn rate in the fission reactor (the limit is 1920 mB/t, but even sodium doesn't keep it cool enough to run that fast). I'm currently in the process of building an opencomputers-managed big reactor with an Ender IO capacitor bank, and I'm wondering if anybody knows of a good way to optimize fuel use. A max size turbine consumes 2mB a tick. 2, but now you can build them bigger than you ever could before, without some of the same limits. As you approach the maximum torus size, remember that you can simply split reactors up, because of the way they scale. The internal size is 17x17x17 and all the fuel rods must be set Mar 12, 2016 · READ! - THIS IS FTB INFINITY EVOLVED (FUEL COSTS ARE 8x AS HIGH AS NORMAL PACKS)This is a video highlight of the best / most efficient big reactors reactor d If maximum rotor speed is unlimited and 2,000 mB per tick of steam is available, it is most efficient to use 80 rotor blades. Once I built the largest size possible, I didn't even bother building the reactor because the output was ridiculous. When you use the Simulator keep in mind that PO3 puts out 10x as much power and uses 9x fuel. 2 version, compatable with extreme reactors, also the 1. 10). So sure, at the reactors peak production you produce a little more, nothing the internal storage tanks cant handle. Being highly customizable, it can be relatively small and compact, but also very large and expensive, and may therefore be adapted to the player's needs. 1000C: ~10% penalty. Back in 1. Way easier to set up, arguably less costly, and only uses 3x4x3 space (36 blocks), as opposed to your 7x7x15 (735 blocks) reactor. Flowing blocks in a reactor provide the same benefit as source blocks, so you can put 4 ender buckets in the corners and cover the outer perimeter of the reactor. May 8, 2014 · That is a gross inaccuracy. . and i don't let them The most efficient turbine will always be the one with max rotor length, as efficiency is nothing other than the relation of energy produced to steam intake. The scale is not linear. If you produce 2 buckets of steam per tick. Not exactly max size, but designed to fit inside 3x3 chunks with 1 layer for a shroud. thankful that i have more than 60m/s reverse speed. This is realy close the the most efficient you can build in terms of passive reactors at 246MRF/ingot. Mekanism 9 (available for Minecraft 1. The bigger reactor needs a lot more ressources if you want to achieve those numbers. Wider is more efficient than taller for fuel. it also happens to generate ~1. The reactors are capped at 50 Buckets of steam per tick, that's a maximum of 25 max size turbines. I prefer the big dumb method where you first calculate X, where X is the amount of steam your reactors generate when you put one fuel cell in each reactor. " As this tends towards 100% the reactor produces more and more power (it also takes more to power the shield, but that grows more slowly). the point was vanity above all else. A power system can be built in one of two ways: a reactor can provide RF power directly, or a reactor can provide super-heated steam Actually, 2012mB/t is very usuable. I tried many others that did not work in SF3: Glowgas (molten glowstone), Liquid enderpearls, Milk, Molten Pulsating Iron, Molten Slime, Molten Knightslime, Molten Manyullyn, Molten Redstone, Molten Soularium - all are not recognized as valid blocks (SF3 version 3. 8mil RF/t at ~180mb/t fuel used. Just that the reactor its self is passively cooled and does NOT use turbines to generate power. 000 iron ingots, not to mention yellorium and ludicrite. Your results would probably be slightly different from mine. Below 200C: ~0% penalty. Dimensions define the interior of the reactor (i. By the time our reactor reached 85% conversion, it was putting out about 3M RF/t net. This way you'll get most of your yellorium if you don't want to repurpose the blutonium in the same reactor again. 67 RF per tick = ~12 RF/t/mB/m³. Jan 14, 2015 · Results of limited in-game testing support the findings, with the 13x13x13 reactor with outer layer of resonant ender and gelid cryotheum everywhere else being the most efficient cube reactor tested, providing almost double fuel efficiency over the "reference" 7x7x7 with diamond and ender. Playing on DW20 pack and im looking for the most efficient design without a turbine Edit: Height can be changed Efficient 7x7x7 reactors I'm a bit new to Big Reactors, so I copied a design for a 7x7x7 reactor from another thread. Hello, I have recently been playing FTB Endeavour (1. Heat manifolds placed on the interior walls of the reactor also in a checkerboard pattern in the cardinal directions of any rods (North, South, East, West). Build and wire up 7X worth of steam storage. I know anything with a single cell is easily automated as well as filling up spaces. Most efficient coolant, size, fuel rods, and placement depend on a lot of things because it's very complex. Heat manifolds placed on the interior walls of the reactor also in a checkerboard pattern in the cardinal directions of any rods (north, South East, West). That said, the most efficient reactors actually only uses 1 layer between the casing and fuel rods (1 layer of resonant ender). You need a max size fission reactor, 2 max size boilers, and 3 turbines. Inside the big reactor at the top of the fluid level there is a BC Factory Flood Gate, pumping liquids into this block places them in the world flooding an area up to its level. Reply reply More replies More replies Ok, I've designed a couple of Big or Extreme Reactors in the past, but I wonder now, what about a turbine, I've watched a couple videos but I'm not sure if a turbine would really help producing more power than just a reactor itself, will it be more efficient, how many turbines can run on 1 reactor, does the reactor design need to be different if we want to max out the output for a turbine Bigger Reactors is the official continuation of the original Big Reactors mod, by Erogenous Beef. In a skyblock w/ yellorium seeds, yellorium is basically infinite. 01 RF/t, 143,589. I made a bigger reactor with a turbine and that produces 900k But if you have a hundred reactors, splitting it into two 50-reactor or even four 24/26-reactor blocks is much less of a loss in percentage terms. Make a coil (8 blocks of metal such as enderium directly around the shaft). There is a max size for turbines (whatever size to handle 80 blades). At the end of the day there's only two stats that actually matter: max rf/t generation and fuel consumption rate. Here is a very efficient Big Reactor. The reactor I described above (at height 7 for a 15x15x7 design) can produce 50KF/t at max power in passive mode, but in active mode, it can power eight maximum-size turbines for a total of 200KRF/t, running at 50% capacity. Mekanism fusion reactors are also much more efficient, producing over 10x the power. But it takes a LOT of turbines to match the potential power output of a max-size passively-cooled reactor. you also want to cool your reactor with gelid cryotheum, but only in cardinal directions as diagonals don’t have any effect. Big reactors is a mod originally created by erogenous beef, and continued by zeronoryouki and abookfreak under the name extreme reactors. It's version 0. The control rods are all set to 80% so I know for sure it can go taller, possibly even another 5 blocks higher. Apr 5, 2014 · Most efficient = big. So now I'm trying to figure out how to make a really efficient reactor to run off the best fuel. For small, however, cooling realy doesnt do to much. Most Efficient Big Reactors . And then you need to place the fuel rods in a checkered pattern so they can affect each other to increase the productivity too. The reactor is a hollow cuboid of up to 18 x 18 x 18 blocks made of Fission Reactor Casing. Warning! This reactor is VERY expensive, I'm not even joking! Here's a plan of the reactor. Remember, the top of the turbines can be vents aswell. Big pro: powah reactors don't need too much space. I also have a fission reactor with a turbine and that max burn rate is 40 and I can run it at 25 without steam backing up. Heating Rate So after testing 14 different designs varying in amount of rods and moderator blocks, I've come to the conclusion that the fandom wiki for Big Reactors is still accurate when it comes to reactor designs, even in the latest version of Bigger Reactors. For example: Using the same 7x7x3 but with a square pattern and a coolant dot in middle setting the controll rod to 40% we get: 2480 RF/t at 0. Kearneysville, west virginia. 56% (for this reactor, 16 rods, 4 per rod, 1/64*100%) or a reduction of 31. You've made a giant reactor, so its throughput is very high. You can place the turbine on top of the reactor. 1 RPM and generate 26531 RF/t. You've tuned the control rods down to where the efficiency is very good (anything over 400% is acceptable IMO), and that also means it can scale up throughput very well while still keeping > 500% efficiency. YouTube big reactor turbines and you will find everything you need to know. 0. If the rotor speed is limited to 2,000 RPM, perhaps more rotor shafts and fewer rotor blades would be preferable in order to keep the rotor speed above 1,796. It’s pretty intensive but well worth it To run the max size Turbine at max flow rate with the Fission Reactor at 552 mB/t, my tests show that 9 coolant outputs hooked up to 2 Turbine Valves is enough to handle the steam transfer, and 82 vents hooked up to 1 inputs on the Reactor to handle the water transfer, is enough to keep the system stable. 5m; A Small Reactor is a different block from a Large Reactor on a small ship. So adding more rows doesnt do annything. 5k rf/t Once I get more Yellorium/Ender Pearls I'll upgrade to this, 6. 4 I was able to run 3 turbines off of 1 reactor, producing approximately 90k Rf/tick combined. Usually the first reactor I'll build. 2/1. I have an identical reactor which is instead passively cooled (using resonant ender as coolant) which is outputting over 6700 RF Jan 10, 2014 · Lastly, use a MFR programmable rednet controller to control the big reactor: Use the MFR PRC setting that sets the output to the input to link the Big Reactors Energy remaining with its fuel rod moderation input and the reactor will scale its output (and fuel usage) to your energy usage. turbines are set to 16 max, while reactors can be 32 wide, by 48 tall. 2, the smallest possible reactor size is 3 × 3 × 3. The sides (not edges) of the structure can be replaced by Reactor Glass or Fission Reactor Ports. , they exclude dimensions of the casing). Play around with the Big Reactor Simulator to find your preferred setup. another point to take in is fuel rod irradiation. I asked this once as I was thinking about building a reactor to make enough Cyanite to build a Big Turbine (yeah, yeah crafting recipe). Dec 26, 2014 · I think I got enough resources to finally get the reactor and associated turbines up and running. It is used in conjunction with the Industrial Turbine and possibly the Thermoelectric Boiler to produce power. It can be used to create highly-customizable reactors that can generate large amounts of power, while still being fun to work with. Big Reactors is a mod which adds multi-block power systems capable of providing large amounts of RF power to Minecraft. This means two things. However, I can't seem to get the efficiency right. 5000C: ??? Most dramatic increases/decreases of the penalty occur between 1000C and 2000C. This is more realistic, though still expensive. 2000C: ~66% penalty. Idk if that's the max. (A big square is theoretically even more powerful, but in stock reactors in the middle of a square can only be fuelled manually making it impractical. Its sole purpose is turning Steam into power, using either Mekanism's own Joules or Forge Energy. the link shared is max height, though I didn't configure it this way at first. that's as inefficient as you can get. May 15, 2015 · if power stored gets low, down to 10%, then the reactor will power up instantly to 90% of max. Just tripling the height of this reactor to a 5x5x15 brings it up to 30k RF/t Thinking about the whole Fertilization mechanic, the flatter the reactor is, the more efficient it should be able to run. You need to provide water to the reactor which is used to make steam and power the turbine. I mean, powah's nitro reactors do 250k rf/t, roughly. An optimally efficient reactor has a maximum footprint, which is 3x3 chunks - which is also very material-hungry. And each rotor blade can handle 25 a piece. 5. I built a max size turbine (17x17x18) 585 vents and 10 rotors seemed to be the best for max power output. If you want the most efficient turbine in terms of block space, it's actually the tallest. It uses the. 10. 4 on 1. Before it was bigger reactors, it was big reactors, then before that, extreme reactors. 5m x 7. It requires at a minimum 22 Reactor casings, a Reactor Controller, an intake port to get fuel into Whether it was increased globally is beside the point as identical reactors built using the same version of big reactors result in different numbers, this can be easily verified by downloading various packs that have Big Reactors 0. 9M RF/t, but it's gonna go through Yellorium at a crazy rate. i dont want the hassle of a max size reactor and the possibility of completely wiping all life near me, and i dont want a very small reactor… Big reactors is a mod originally created by erogenous beef, and continued by zeronoryouki and abookfreak under the name extreme reactors. The inside is filled with towers of The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. The largest turbine can take 2 mb/t. i made a reactor cell grid (1 spacing): water and redstone (chessboard, so i can fit gold coolers between them) gold coolers everywhere they fit Bigger is better, in that bigger reactors have better fuel efficency, and can be run lower to generate the same as smaller ones. I've searched within the r/feedthebeast reddit for tips and advice, but almost all of the most efficient reactors, to my knowledge, require Gelid Cryotheum or some form of it. 033 mB/t for a Apr 20, 2015 · Once more thing: switching from passive to active cooling drastically increases your power output. I do usually have to start with a partial coil and work up to the full ludicrite coil. Also like 48 max pumps for heavy water making deuterium. Anyway the most a turbine can handle is 2000mb/t of steam, so most likely you will build several turbines for a single reactor. 12. Actually Big Reactors/Extreme Reactors turbines are more efficient by a handful of percentages. That reactor is WAY overkill for 4k mb/t. It's funny you mention max size reactor, because I've worked on a 29x29 design. In theory, it seems capacitors would suck since just taking 3-battery stack from large reactor means your guys are transporting 3x as much power per dude compared to taking 1 battery at a time from capacitor. 2)? Which is the best coolant for Extreme Reactors (Still You know what, you get the point. Meanwhile my extreme reactors turbine that only consumes 2000 mb/t produces just under 16 MFE/t. 10 and I've finally gathered enough of yellorite for the whole outside of the reactor however since I'm pretty new to it (thought water was a great coolant) I'd like to ask here what's the most efficient way to build the inside. ~700 for max fuel efficiency, but going up If you were playing survival, the "most efficient" would require reducing the amount of yellorium ingots required, therefore you would want to use an active reactor producing steam into a turbine. Passively 207MRF/ingot Actively (with 25 ludicrite turbines) reaches an efficiency of 1320MRF/ingot. it is highly recommended to find Can heat conduction from a fusion reactor to thermoelectric boilers generate steam more efficiently than pumping water directly through the reactor casing? If so, do you know how many max-size boilers a single reactor can power if fed with D-T fuel at the maximum rate (if entangloporters aren't too limiting in terms of heat absorption and Subj. I believe the minimum viable in that regard is 11x18x11. Jan 18, 2017 · Today I showcase the most efficient Extreme Reactors Design :DLeave a like on this video to show some love :) -----Apply for P I'm trying to come up with the highest RF/t output I possibly can in a max size Yellorium reactor (32x32x48), so I'm wondering what arrangement of fuel rods I should use. Problem with them they are only pushing 100k per tick. To paraphrase the wiki: Minimum heat is 0C, maximum heat is 5000C. ¶ Required Components A 5x5x5 reactor is pretty small (and "Extreme Reactors" is an almost direct port of "Big Reactors" from MC 1. The reason for this is because radiation only travel's 4 blocks. If anyone has a fuel-efficient design to share with me, I would be pleased. Both are 3x3x3 blocks in size: Large Reactor for large ships measures 7. You also need enough pipes and tubes to store the same amount of sodium as the fission reactor can carry as well as the same amount of water as each boiler can carry. You can set the transfer rate to the maximum integer (2,147,483,647) which makes it fill any reactor size instantly. To run a base on a big reactors you will want an efficient reactor and the dotted 9x9x3 shown above would be an excellent option. The max you can get out of any turbine will be 28kRf/t, no matter what you do. Does anyone have a comparable design in 1. Optimal setup is far too dependent on your other requirements. Instead of building a single size 3 H-D reactor, we could build two reactors- one size 2, and one size 1. 10 and Extreme Reactors 1. 61 RF/mB, 98,441. As for temperature, I believe the most efficient heats are listed in the thread I posted - there's two of them (I think), and managing the control rods to maintain that temperature is going to be better than running the reactor super hot or something (UNLESS you want the absolute maximum in terms of power! Define "efficient". Whenn I try to make it, it wont all combine and recognise as a multiblock structure. 25 x 28,000 RF/t = 700,000 RF/t So if you want more than 700 kRF/t (the design you posted can generate up to 1. Components¶ Required¶ Does anyone know what the best setup for a big reactor to output the most power? Mine is currently only outputting ~15000 to ~18000 rf a tick and I was hoping I could do better if the turbine speed was at maximum efficiency Let's start with the "generally accepted" most efficient reactor: base design (53,294. Apr 1, 2014 · I want to know how efficient you can make your passively cooled reactors. You need two max chemical injection chambers with about 10 max thermal evaporation chambers plus 10ish solar neutron activators to make tritium. For nuclear reactors I would recommend sodium as the coolant. Just for own expierence , i try to make tests of making a "atomic bomb" using reactor to move with AE2 base tp item and then explode on the "friend" base and my game started lag when i made colossal reactors like this with sinks maybe could be other things but at that time i thought that was the sink because it has better grafics then the rest I stared with the powah reactor I have 4 nitro reactors. By using only 4 blocks of ludicrite as the coil material and using a minimum of 76 blades, setting the fluid intake to 1918 mB/t will make the turbine reach 13478. It's a simple inverse relationship that works extremely well for early game and I believe it is by far the most efficient thing you can do to any passive reactor. If you don't go with the max amount of vents you may need more turbines. If your reactor is outputting 35k RF/t, you can probably shrink its size by quite a bit. that just means that the more fuel rods touch, the more efficient they are and the more Apr 25, 2014 · How about a 32 x 32 x 10tall reactor? Probably not the max size you can make and still have it work, but it's pretty close too that. 5m x 1. Aug 18, 2014 · I havn't built any actively cooled big reactors, but the RF to steam conversion rate is about half, and turbines max out at 2000 steam/t, so the reactor design above, in an actively cooled setup, will produce enough steam, per layer, (~2500steam/t) to drive a max sized turbine, with a bit spare. going up against cabal of sol level 16-18 ships one after the other, i find running out of capacitor power is gonna be painful. 2 version? Which is the best design for Extreme Reactors (Still 1. The 'maxed-out' Turbine is probably more than twice the size of this example Reactor on its own. Big Reactors run off of two concepts, heat and radiation. , a reactor that's close to 0 fuel burn, near 100% saturation, and likely a lower temperature with medium-level fuel conversion/chaos. ). Unfortunately, in Sky Factory 3, I don't think it's possible to find or Adjust the Rods on your reactor to lower the output, until you get enough resources to build more turbines. 5 efficiency with MOX. 81 average) 1 Layer Liquid Ender 3 Layers Cryotheum Rods in checkerboard pattern with graphite Kept at 900 degrees This is the version I see quoted most often. Build 25 turbines, each with 37 ludicrite blocks as the coils and exactly 80 blades - 7x7x13 is what I'd recommend. The far right bar is "Fuel Conversion. To get the most out of it, you're trying to use the least amount of steam to hit the most efficient turbine RPM for your chosen coil material. BigReactors is a mod developed by erogenousbeef which is designed to supply large amounts of energy for technology based modpacks. 52 mB/t of yellorium fuel. 56 Mrf/t but its rising. 8%. 10 (using the direwolf pack) that can get me a Hello, I've recently got into modded Minecraft and need some assistance with Big Reactors. Here is a very efficient design for a max size reactor. They are really small (3x4 Blocks) Playing Skyfactory 2. Now we're solidly in the territory of large power requirements for which these large and hyper efficient reactors are ideal. As far as scaling, I usually just build a maximum size turbine housing, and add blades and coils as the power demand increases. that active reactor is a build I never claimed it was my design, hence the most efficient design, "I've found. This design runs at 3. 10+) now produces even more power, and for a cheaper, faster, and smaller setup. I wished to set up my laser drill and wish charge it to it's max efficiency (5000 RF/t) via 1 or 4 big reactors as well as power my future ae2 complex. Anyways the consensus was that it needed to have the highest temperature possible with the lowest radioactivity possible (that would be 100%). Big reactors/highest power data this Apr 29, 2014 · Hi, So I'm toying around with the Big reactors mod. You insert into the reactor only when available steam < 0. Reply ikkonoishi • The max I can get is around 1450. Trying to find the most efficient design. Apr 20, 2014 · Not a bad looking setup, but yeah tighter packing of the rods, with enough coolant between them and the sides of the reactor, allows the reactor to be slightly more efficient. I'll Fuel Consumption is impacted by reactor heat by means of a penalty percentage. The advantage though is that an actively cooled BigReactor runs WAY cooler than a passively cooled BigReactor. The maximum burn rate is 1 mB/t per Fission Fuel Assembly in the reactor, but the safe maximum burn rate depends on a number of factors (see Fission Reactor Tutorial). 9 max sized turbines are needed to be the most efficient with your steam when converting it to energy. Try 91 or 92% (probably 91%) control rod insertion to get around 4k mb/t steam from that particular reactor. , 2. Optimal Reactors output A LOT of steam. That produces 1. Heat is actually a beneficial factor (until meltdown is introduced), so should I just not use cooling at all? So you'll need to set up and run a passive reactor for a while to get the cyanite you need to build a turbine. The Large Reactor is twenty-seven times the size of the Small Reactor (3x3x3 instead of 1x1x1). 4) on a server with some homies and was trying to make a big ol reactor with the extreme reactors 2 mod. I've only recently gotten into Big Reactors, and one thing that annoyed me was that you can build a 50x50x50 reactor and fill it wall-to-wall with fuel rods (no space for coolant), crank it up to max power and watch the temperature skyrocket for an indefinite amount of time without any explosions. In the past I've made checkerboard pattern max size reactors to make my crap tons of energy but i am using the newest version of the mod now and suddenly the reprocessor is back. It might also be worth to just run multiple powah reactor instead of bigger bigger reactors but haven't tested that. The most efficient setup for rods is a checkerboard pattern with three spaces between the outermost rod and the interior wall. ) What's the max size reactor (Is it 32 x 32 x 48)? Any answer would be appriciated. If you need more power and don't mind losing some efficiency don't insert the rods so far. Since the fertilizing only happens in north, east, south west direction and not up/down or diagonally, it looks like a flat and wide ractor provides the most opportunities for fertilization. With the default config, reactors may be built as large as 128 × 128 × 192, however this may be changed to an absolute maximum of 192 × 192 × 256. hzpkctrchlcsmocupuubtwwttbklrpwzhqzsequ