20 width light tank division hoi4 The best division for Japan is basically the cheapest mobile division you can get your hands on. It doesn't really care about manpower. 40 width in SP is a newbie trap that wastes time and slows down the player because 20 width is easier and faster to critical mass despite costing a tad bit more the any 1939-40 Motorized Light Tank Division. Light Tanks with low production cost can be spammed out and could make up this template. When organization goes to 0, the division cannot fight. If you go for light armor than the enemy will be able to pierce your tank division's armor with simple AA (which is produced very cheaply), which means that with light tanks you'll often be pierced by enemy divisions. 8 km/hr engine 5 light tank division. The elite infantry is a medium medium (not a shitty medium but also not a quality medium) with infantry,aa, support and arty to get the desired width (10,15,27). I Think i will use 20 width, because my production line is better with that. For ex: 20 width: 6 Light Tank/4 Motorized, Meaning you can have an armored division with 95% light tanks but the 1 medium tank battalion will raise its' The tank dependent Mobile Doctrine (20 width Infantry and 5(mot/mech) 9 (tanks) /4 tanks (SPGs)) The balanced Superior Firepower (7/2s or 14/4s (depending on if you are going the first right or left branch respectably) and 5/9/4s or 4/6s) The I will shoot you in the head if you use this Grand Battleplan (don’t you dare) Or the very simple and ineffective Mass Assault (fill the It ain't. The divisions should be split between either light medium or heavy (only 1 size) and motorised or preferably mechanised (late game). 5-2-2 is a solid light template for micromanagement, 12-8 is a solid 40 width light tank division that can push and run around, and 13-7 is a solid medium 10-width medium tank division that will include mechanized infantry, SPG, tank destroyers, support engineers and support maintenance 20-width infantry division with support artillery, support anti-tank, engineers and recon. , Eng. Oh and you don't have to make at if germany doesn't have medium tanks. (13 infantry 4 artillery 1 anti tank 1 anti air) or 20w light tank divisions. A I have a few 40W 15-5 med3 tank divisions and some light tank divisions, CAS should be 60 or 120 in vanilla (20 usual width x3 = 60 is max CAS in one combat thats how game mechanics work, for 40w its 120 but i always leave on 60). New comments cannot be posted and votes cannot be cast. I've also done it replacing calvary recon with light armor recon, For line holding I build 10-0 at 20 width. A (with exception to space marines in MP, against which support AT is a great counter, and the light tanks at the start), and the hard attack gain is minimal. But a light SPG has 79% higher soft attack versus regular medium tank. A nor basic infantry micro will suffice. 30-width, 20-width, 15-width, 12-width, or 10-width divisions can stack up to maximum without suffering the terrain plenty. Each division can That is not accurately described enough! If I have 79/80 worth of width already engaged, and I have another 20 width division to join Go to hoi4 r/hoi4. But if I can’t afford Motorized, I could even try adding tanks and/or spg to a cavalry division, hopefully raising its armor enough to work as the equivalent of a speedy 7-2 infantry division. Preferably, you should be adding tanks or air craft. 17-3 is very expensive but won't be pierced by 13-7 so it fights other tanks very well, plus it has tons of hard attack and hardness. 5% higher base soft attack versus a light, but costs 50% more to produce, plus tungsten. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Mediums and heavies are better used in a 40W It requires zero extra IC to produce half as many 40 width divisions as you would otherwise get 20 width divisions, assuming your 40 width divisions are just multiplying all Use the starting tank divisions in the Spanish Civil war and in the Japan- China war and you can build up the 12 width template to make a 20 width light tank division and a 40 For 20 width, optimal armoured division should have 6 tanks and 4 motorized infantry. I'm very new to the game so I'm still not sure on stuff like ideal army Lets say a battle has 120 combat width, and your divisions have 18 combat width each, then you will be limited to 6 divisions. I usually spend the first couple years of the war just holding the line against Germany and Italy while building up really strong tank divisions to launch an offensive in 42’. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like vindicator117. This makes an infatry division or whatever join the attack and apply a debuff to your tanks for exceeding combat width, that might be really big, as big as your infantry templates width - 1. Wondering if its better as a minor country with lots of minor on minor combat to go for 20 width Lights or 20 width Mediums. 409K subscribers in the hoi4 community. A Question I am aware that 40 width division often outclass 20 width ones when it comes to attacking. Or just to help your infantry push. I have almost 600 hours in this game, and cannot seem to find a good division template that works for me. meaning that you can block all attacks even from the most dedicated defenses. For support: engineers, probably logistics and artillery, maybe light tank recon or mechanics. mot early in the war, but grab mech 1 research for the 100% hardness bonus to . 404K subscribers in the hoi4 community. Although when I made a 20 width pure light tank division with support company’s I managed to get soft attack above 400 Edit: oh you probably mean the tank Don't mix light/med/heavy tanks unless you really know what you're doing. Assuming that this is a single-player German game, I would suggest the following template: 8 tanks and 2 motorized with recon, engineer, and signal support. I wanted to see if I just swarmed the Axis with huge numbers of light tanks if it would breakthrough and destroy their armies. A good light spam These can be as low as 20 organisation. Small unit 15-25 width with flame light tanks,supply,engineers,maintenance if affordable Cavalry is actually the fastest division you can move over land there, though it will remain slower than paradrops. You'll have 50 health and lose half the tank clicking inf. I have mostly been using 20-width infantry (7 Infantry, 2 Art. Reply reply More replies. puch with ur lights have ur motorized fill in the caps and they should be able to hold I usually build 10/0 infantry with support arty and engineers, occasionally building 14 - 4s if I'm a minor country, and 20 width 6/4 tank divisions, usually medium. 14-4s with support engineers, arty, recon are fine. So the light SPG is still a major soft attack upgrade and costs half the production, so I don't worry about sticking a couple of them into a medium tank division. From 1940+ however I tend to prioritize making all my templates 30 width to give them even more bang for their buck. With this in mind, a 40w medium tank division with included SPART and a minimum of mot/mech, usually around 5 battalions to a 40w division (stick with . The only reason you use light tanks is to swarm the enemy and run around them. Jungle The combat width in the forest is 60 with 30 There is no single best combat width now, instead there are several effective combat widths to choose from. I hope this helps. You could For light tanks, you are better served by having swarms of 20-width divisions that race around and cap victory points, cut supply, and wreak havoc in lightly defended areas. 5 times the breakthrough. From there, I naval invaded the US through Florida, capturing their victory points with motorized divisions since they don't have enough divisions to hold the whole frontline. Lights with the close support gun are comparable to mediums (slightly better because they are more in a battalion. The rest is motorized infantry. 7) and light tank 2 equipment did just fine when I invaded the USSR in 1941. Early game, for light tank divisions, I usually go for 18 Best for defence is a 20 width infantry division. Also they must be supported with engineer and recon for land bonuses. Share I've used 20 width For early game (1936-1941), a 20 width medium tank division should be able to melt any division you meet, able to provide you with juicy encirclement's. 35 votes, 18 comments. Neither case would you be changing your 20w pure infantry. Armor needs infantry to back it up or else they won't be combat effective. There will be some variation in the ideal combat width, depending on your starting region and your playing style. One of my go-to templates for breaking infantry lines is a 40-width 50/50 medium tanks and motorized backed up by 4 self propelled artillery regiments. Eventually I will roll out 40 width 15 medium tanks, 5 motorized with similar support companies and then use the 20 width light tanks as a break out/exploitation force. 6-1 at 15 width is also valid Just pull up a save of 41 Germany to compare. However, the disadvantages of 40W are mostly in organisation pool, flexibility and reinforcement. This is the best offensive unit. However, for tanks (except light tanks), there’s a real advantage to doubling that, to 40W. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. Gonna play a MP game in a few days with 11 people, gonna play as the US. Would two 10 widths be equal, better, or worse than one 20 width? I also wonder if both division types having the exact same org value affects it. Anti-air is always good because it’s cheap. Go to hoi4 r/hoi4 I think one or two well managed light tank division can capitulate a minor much faster than a medium tank div. 20-width is good for Germany since they have a sizeable industry as well as a lot 24 votes, 17 comments. a Fallout themed HOI4 total I don't even bother with SPGs anymore, I'd rather have more org or more breakthrough than more soft attack. As Germany you do Army Innovations I then Treaty with the USSR as your first 2 focuses to get the bonus, then research med tank 1s then 2s as fast as possible. Assuming Superior Firepower doctrine, I use 4-3-2 (light tank, motorized, light spg) and 12-8 (medium or heavy tank, and mechanized) respectively. A place In a 20 width division four tank, two self propelled, three mechanized/motorized. i cant break through a single What about two 10w? Since a 5/0 10w infantry has exactly half the defense of a 10/0 20w. Support arty, engineers and support AT guns. If you're fighting in a lot of open and flat terrain, 20 width light tanks can do the trick if your enemy doesn't have a lot of tanks/AT. Tanks already blow away infantry without the SPGs anyways. 20 org is low, but with the 60% breakthrough buff from the same tree means that you defend every attack. 8 times more IC, but offers 6. https://imgur. These are bad division templates. Against the AI, the enemy will be able to pierce you by 1941 or so, but the speed/firepower blend remains effective once they get past the line. Maby add in a few motorized arty for good measure. I was messing around with tank templates and created a light TD with less than 7 production cost and around 11 km/h speed. Medium tanks cost only slightly more than light tanks due to the fact that a light tank battalion has 60 light tanks while a medium tank battalion has 50 tanks, and have much better stats overall They are still good for countries lacking an industry, but since you main USA and likely aren't going to war before the 1940s, you can afford to use mediums and heavies instead. You just try 20 light tanks like 4 div and add 20 div of motorized with 1 motorized battalion each divison and you can make hell of encirclements since the motorized divisions have decent hp and are fast as hell. You For armor divisions you need tanks and motorized/mechanized infantry. Cheap, effective, and fast. Their extra speed makes encirclements easier Tanks therefore are good for punching through enemy lines, and dedicated tank divisions should be used for that purpose. Tanks. The first Light Tank division you can use at the start of the war is relatively beefy, but good enough to move fast and help you Victory Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. It is not efficient - 40W tank divisions are vastly better and generally suffer enough lower casualties to be more cost effective (if properly supplied, micromanaged). Japanese piddly little light tanks can do some serious work cleaning up in China, while a 1942 Soviet counterattack into Germany is going to need a lot more firepower. What makes tanks good on the attack is their but in that As you're producing medium tanks at first (i. Go to hoi4 r/hoi4. . I typically use smaller tank divisions (15 width: 3 tank, 3 motorized or mechanized, and 1 mot. Realistically you can make a few divisions of light tanks by the time war with the Soviets breaks out. If you aren't going to make lspg 5-5, 6-4, or 7-3 ratios work ok. ) these small tanks with 11 ic each were absolutely shredding everything untill 1943, and yes they take more As tanks are concerned I have upgraded and modified light tanks while medium tank model is just researched. Now everything between 10 and 45 width is viable, Go to hoi4 r/hoi4. A place to share content, . Lights are not worth their cost as soon as anyone starts adding support aa to their divisions. A 16/4 tank/mot is garbage. I always pair my tanks with 18-27 width motorized infantry Combat width is one of the most important stats when creating a division template, in hoi4 the max width of any particular Medium tank divisions should always be 40 with with light and heavy it depends on For the defense, 20 is better. I did not. If you want specialist mountaineers then 25 width. You just want your organization above 30. there were just some extra panzer2s that I had replaced with you more than likely could have better spent dedicating proper tank divisions for that cost and made an entire army group of them. Special forces. A 40W infantry with one heavy level I AT is going to curb stomp a 40W light tank division on the defense. 18*6 is 108, thats 12 combat width you could potentially have brought to the fight, lets say by adding another INF battalion to each division. For infantry it does not really matter. As far as light tanks go, bread and butter (imo): 4 light tanks, 2 light self-propelled artillery, 3 motorized. 401K subscribers in the hoi4 community. For tank designer I personally build my light/medium/heavy tanks to have as much soft attack as possible. 370K subscribers in the hoi4 community. 389K subscribers in the hoi4 community. (I once got higher war score than UK only with 2 south african heavy tank divisions) Canada Air Force only is fun to play too. And However, If I play as commonwealth countries like Australia, South Africa or else, I just make few expensive 40wth divisions, like Space Marines or Panzer divisions. The best width to go for is 21 width for infantry, but 27 works for attack divisions. . A If you're doing singleplayer make 20 width 7/2 divisions with engineers recon support artillery and maintenance divisions. A 20-width division of mostly light SPGs (with upgraded guns and engines) can overrun infantry on the move simply by defeating them and then driving to the next tile before they get there. Artillery support also gives a good soft attack which is good for What's the ideal light tank division made up of? I'd figure something like 4 tanks and two trucks. I have tried to use 40 The efficient multiples are 30, 20, and 15, 12, and 10. There were deathstacks across the entire Eastern Seaboard and funnily enough it was the light tanks that broke through and landed first instead of the modern armor front. Also, arty DOES NOT have I have been playing Hoi4 Day by day, everyday, Go to hoi4 r/hoi4. 20-width is the ideal standard for most nations in the game No. Also, unlike For example, in single player, I find 5 tanks, 2 motorized, and 2 self-propelled guns - or 4/3/2 if I have less production - is a better 20 width division, for medium or light tanks. Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead As continental majors like Germany and USSR I aim at having at least 16 medium tank divisions (20 width). I do 20 width infantry and works fine for holding the line. You can, over time of course, produce enough to make more divisions but that's going to cost more supplies, more The tank-to-SPG ratio is where I really see disagreements in the community, and I lean towards having 1-2 tanks per 20 combat width, since they give helpful breakthrough but are also more expensive. Typically, I do not mix tank types unless I am converting my light tank divisions to medium Depends a lot on the situation and the enemy. Light or medium tanks, what ever you can afford. Then if I want larger divisions, I go to 20 width which can have around 9 divisions or more. At that point, you really do need to pile on a ton of soft attacks, using 15-20 SA/width divs, and the armor bonus for de-org if you can Thus a '36 light tank division will only be Default combat width is 80, so it doesn't make sense to go over the width of 40, otherwise you'd only have one division fighting in a combat instead of two. Thus, counter-intuitively, you should use 20 WIDTH instead of 40 WIDTH. Locked post. You could also add Logistical 40 combat width tanks slap, 20 width works but not as good. Ever since the special forces rework they got really scary. And armour is usually 30 width for medium tanks (10 armoured and 5 mot. 48 20 width Light Tank divisions will take about the same supplies as about 12 40 width Mediums only difference is that those Mediums will actually do something in Instead of building my usual medium tanks, I decided to build and train up a massive light tank force. In your case, that would be 2 width horse and light tanks with said example on a rampage: https: 20 widths with logistics unit First, good on you for starting from a good combat width. Also you can add support artillery but keep in mind that artillery is Combat width is divided into segments of 20 in HOI4, try to keep all units at 10, 20, or 40 width so you don't take penalties for exceeding combat width. You could also consider mixing one heavy tank into your 40w infantry divisions to give them armor. A single 40 width is more than twice as powerful as 2 20 widths. A place to share content, ask questions and/or talk about the grand strategy game Go to hoi4 r/hoi4. Ideally from what I remember of the top of my head I tend to use 7 tanks and 8 motorized, which should be 30 width, have plenty of org and good breakthrough/soft attack stats. I also often transition/consolidate my starting light tank divisions into some super fast light armor/engine upgraded mech. There is a cannon that gives something along the line of 32 soft attack and 20 Hard attack, it can be improved by going down one of the Same as pre-NSB divisions except 27 width and signal and logistics are mandatory a 20 width tank is NOT a tank, it is bullshit, in tank divisions, use between 30-45 cw, no more no less. Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. They could barely do anything. Also, the Luftwaffe is important! Use those damn dive bombers and make sure to contest the skies with your fighters! For tanks used as spearheads, you want to concentrate your firepower, this means 20 or 40 width depending on how many thanks you can produce. A You can generally use the same template for light tanks as you would for medium tanks. 13 votes, 12 comments. Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. These 42 width are "my standard" tank No, I use 40 width divisions for my tanks. Include engineer, light tank recon, logistics, signal, and maintenance I’ve had good success with 20 width all infantry. I got the true blitzkrieg achievement using a full army of 40 width light tanks by immediately justifying on The Netherlands, then bringing my whole army to Curacao and justifying on the Phillipines. Now since the division designer has significantly changed how it works, 15 width infantry for holding line (6 1s) 30 width tanks Reply reply LordofChaos2211 Why is my Hoi4 game so slow after 1940 ? It's harder to make a case for the breakthrough specialist tanks being lights, because 3 man medium turret gives way more when you're throwing on radio and armor clicks etc. They'll smash the 6 width Spain divisions that spawn and you can win the war rather quickly. r/hoi4. Tanks are all about concentration of force, you're much better off with 15-5 tank-mot/mech or really anything 40 width. 12/8/2 tank/mech/mot AA is king. If you go 45, you get penalties in forest but at You're much better off transitioning to meds. Variations of medium tanks at 10/20 width are also effective. im using 2 40 width heavy tanks (tried with SPART as well) with green air, erwin rommel as general and government advisor, motorized and infantry support, signal companies, and logistic companies WITH good supply. 4 LT 2 MOT would give you 12 CW but you want 10 20 or 40 CW. The template is 10 infantry battalions, engineer company, recon company, Don't go for 40 width light tanks, only mediums and heavies (preferably heavies). It works pretty well for me and smashes anything the AI throws at me. My standard tank divisions are 40 width and are always comprised of 15 mediums/modern and 5 mot/mech. I was playing last night(1. Because armor (and piercing) are a function of the max and the average armor/piercing, you can increase a 15 LT/5 MOT's 12 armor from 12 to 25. Tanks have very low organization. Is it worth adding a tank and two arty to a 20 width infantry division to increase breakthrough? Skip to main or 20w light tanks*. Either you want really strong tank divisions which are 20/40 width with mostly medium tanks and some motorized/mechanized for orginization (I think a 60/40 ratio of tank/motorized is solid) or you want a really fast and low cost division that you use to grab territory and encircle divisions which should be light tanks and motorized and doesn't Like I think they are good at fighting 20 width or something like that but need extra micro. 10-10 is less expensive and good vs infantry but will not pierce a 15-5. HOI4 Promposal upvotes Generally between 13-7 and 15-5 is the sweet spot for a tank-mech division that's intended to fight other tanks and infantry. If I only have 108 20 width infantry + 32 40 14-4 Like what the title says, are 20 width tank divisions enough for China? I'm afraid that supply in China would be really bad that 30-40 width divisions won't work properly. 40 width is always better at attacking than 2 20 widths, and 2 20 widths is always better at defending than 40 width. Also, you are not obliged to have 40 or 20 widths; 10 could be great on defense with their advantage Poland can produce a fair bit of tanks. supply about tanks is true, my 40 width corp just collapse, and are useless cause they are always undersupply no matter how many railways i build, so doing the blitzkrieg (concentrating armor to make a spearhead) is almost impossible, but Go to hoi4 r/hoi4. For instance, smaller te Absolutely yes. Higher width than that, if he starts adding in more lower-cost (but less effective) divisions like Light Tanks, Motorized Infantry If it’s going to be sub 20 width, have it be 10 or 18, but I actually going to join a real competitive game, with Is 40 width better than 20 width, It’s simple to use. The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Go to hoi4 r/hoi4. Jungle divisions should be 15/20/30 combat width Change the flame tank to a medium flame tank, they are better compared to light flame tanks in every way that 436 votes, 41 comments. Advertisement Coins. A very strong and very viable tank division is 15 tank battalions (you could add SP's or tank destroyers if you want) and 5 motorized or mechanized battalions. The cost of filling a battle of 80 or 120 width to the max with 40 and 20 width divisions is actually identical, so I wouldn't look at the situation that way. i add maintenance when i get it. This op motherfucker has 10 medium/heavy tank battalions, 7 motorized I have been playing Hoi4 Day by day, everyday, You ALWAYS want them to be 40 width. But light tanks with maxxed out speed are funny The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Cas The Meta right now is to have complete air superiority with 2-3K CAS, and a Full Field Marshall of 40 width infantry divisions (4 artillery and 2 AT per division, rest infantry) and with your 40 width Tank Divisions spearhead straight for the Caucasus (easy encirclement in the South by Romanian Border + you take all of the Soviet's Oil), so they can't rebuild the Tanks they lose from here on 20 width vs 40width late game only affect offense since you have the army EXP to actually make a 40W equivalent of your 20. Since combat width is always divisible by 20, it makes the most sense to For tank divisions you want either a 20 width or 30 width division, and you want enough mot/mech infantry to keep the organisation over 30. There are usually no more than 4 of them. Never do 20 width tanks. 15w are 6inf 1arty with engie support aka just spam to fill the front lines. Because the widths are 80-120-160 most division build guides will recommend you either do 10, 20, or 40 width divisions to ensure you're maximizing the amount of firepower you can get into line. I had about 35,000 out in the field and another 20,000 in my stockpiles. , and AT support companies) and then try to use 40-width motorized/mot. I usually aim to have 28 of these divisions along with 20 motorized divs. Like 16 x 5 equals 80 width which I think is if your fighting from one direction. 20 width goes vice versa. Even with 30 org from MW. In a 40 width eight tank, For offensive early game I use 20 width light tanks as described above, you'll crush the AI until about 1941. I’ve also seen tank-width divisions similar to the old 14-4 (so 15-4 and 16-4, im attacking soviets as germany and nearly EVERY SINGLE ATTEMPT they have like 50 divisions per tile on the border. 74 with a 1 MT/14 LT/5 MOT (piercing u/vindicator117 has a very nice 20 width light tank template . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Tanks: 20 width 6/4 division are 6 medium tank and 4 motorized battalions. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. 40w is still the best on offense, does not matter the size of the nation. The medium SPG has a 23. split into two generals. It's better to focus on extremely high soft attack inf+art/mech+art in sp and breakthrough units of good 18—21 width inf units and low width fast tanks/20—24 width tanks with high hard attack and piercing, with reliability of the armor itself above 90%, engineering, rcon and logistics companies are a must have. mot) will have an incredible amount of soft attack, a good amount of breakthrough, armor and organization. A basic 20-width tank division is 3 tanks, 4 motorized/mechanized infantry, and 2 SPG's. 4-6 good divisions to actually fight, and a dozen 2-width divisions with just 1 motorized in them to conquer all that empty With MW and double right, you get 20 org. these 1936 light tanks I made are a lot of fun! "Why 40 width" <- When making the division I couldn't get enough org when going for a 30 width without sacrificing too much 60 votes, 23 comments. Same support companies with maintenance in addition. Extremely high production cost. You should use motorized/mechanized in your Tank divisions to boost Organization. And has armor. like ppl say motorized divisions are useless or whatnot but they have potential in certain ways. I don't have the math with me, but those were the widths that were most optimal for my intended terrain. works for all nations of course Posts been a month ago and I happen to stumble upon it again, but just a tip: Tanks need to work with Infantry to be effective. One suggestion I always make to people is to keep a few 20 width light tank divisions. Infantry is not great in that regards and medium width tank divisions tend to fare worse than large tank division. Never do light tanks. 6 med tank + 4 motorized or 2 motorized and 2 rocket artillery or self propelled artillery ( upgrade the motorized to mechanized when you can) makes a powerful and fast breakthrough division. I try to research down AT fast to be able to pierce the German tanks. New comments cannot be posted. e. There is literally only ONE tactic that can possibly compete against spamming a swarm of 20 width light tanks for conquest times and god help you if you manage to combine both. For singleplayer, this 20 width light panzer design is enough to conquer the world with as little as 24 divisions. They are fast, and by 1937-38 you basically can have the best light tanks designed. Currently a 1939 standard tank division is either 20 width 3 medium tanks, 2 light spg and 4 motorized, or even 4 medium tanks, 2 light I saw a post recently where people alluded to a strategy of building elite 10-width infantry divisions. inf encirclement/VP sniping specialists to support my main tank corps Is there a hoi4 mod that Discover topics like hoi4, and the magic of the internet at Imgur, a community powered entertainment destination. Alternatively, 6 light tanks 4 motorized. Something like 6 tanks and 4-6 motorized will work depending on your doctrine. Depends on the terrain. Never mix lights/meds/heavies in a division. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. 10 width lights 10 width Mot. I also do quite like Light Tanks even if they are inferior. There are a couple good 20W light tank templates, and a couple good 40W medium or heavy tank templates. Edit: also your message had kind of a sarcastic tone Go to hoi4 r/hoi4. oh sure. If you cannot, then use dedicated 40w infantry attackers. At least 10 tanks in the division - add more depending on what doctrine you do. But I would like to know the hard math on WHY that is. Seven 40-44 width tank divisions would be more impactful than fourteen 20 width divisions with such a small frontline. This is what a bunch of 20 width light tanks can do against deathstacks of infantry blobs that I purposely left alive and kicking for years. If your divisions get pierced, all that production goes to waste. Aa can pierce light ones. 5 light tanks, 2 light spgs, 2 motorized supports are artillery, engineers & recon. A 20 width anywhere between 4-6 l light tanks the rest motorized works Reply reply The best Tank divisions are 40 widths and probably the best option are medium or Heavy tanks since lights can't really do much. Specifically: 10-width infantry with AA, Art, Rocket Art, Armored Recon, and Engineers. Kingzainlol • Additional comment actions However, to boost soft attack even further, tank divisions are often mixed with self-propelled artillery. First, for early game Panzer divisions, put one medium tank battalion (with fully upgraded speed) into your light tank division. If you look in the stats of a division it'll tell you what itscombat width is, basically each battalion you add increases the divisions width by 2 except artillery adds 3 and anti-tank adds 1. Go to hoi4 r/hoi4 • by Armoured divisions are always around 20 width too, either light or medium tanks mixed with wheeled infantry. The relevant question you want to ask is will 2/3 x 40 width divisions perform better then 4/6 x 20 width will, and I think the answer to that question is still yes without a doubt. Hungary and Spain, you might Go to hoi4 r/hoi4. A place 4 mech/mot, 3 light tank, 3 SPART (20) is what I use as Germany or Italy. SP Spain - Send whatever light tanks you can equip, rest should be large infantry divisions. (Important) Use 40 with Tank divisions to break enemy lines Use 10 or 20 width Tank divisions to capitalize on the breakthrough to encircle enemy lines. The soft attack is pretty good, with decent breakthrough, though org is kinda low. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Hello someone please explain how combat width is different in HOI4 vs HOI3? for example, consider adding them to your light tank divisions without slashing their speed by 75%. Inf Engineer, Logistics, Supp. Use mechanized instead of motorized if you have enough industry and supply. To defeat infantry, you want to have some SPGs. Depending on your In SP you CANNOT rely on allies so you need to go SF doctrine, which obligates you to the 10-0 template as your main division. 2. , Recon, Art. I play singleplayer 99% of the time, and I can usually outproduce my losses against the AI, The math doesn't change when you have more fronts. Use in armies of 4 divisions and keep them stacked together to fill a standard 80 width front And my heavy tanks get 1 brigade in each infantry division. Remember to add support companies, I'd recommend you at least add: Support Artillery, Support Anti-Air. This provides stat concentration These are my panzer divisions, expecially for German Reich. +scouts (motor, light tank or armor car) I was playing with light tanks and they absolutely shred. Summoning u/vindicator117 to extoll the virtues of light tanks if they so choose. As for support: signal and engineer is a must no matter what. Use 20w light tanks instead in that case, or even cavalry. That's just straight up bad. 0 coins. Yet, in HoI4, width is width, and terrain doesn't affect that (though some tactics and doctrines do, oddly So I stuck 2 LT with my infantry at 20 width and it seems to work pretty kick ass. as it's basically the highest width you can make while still being in multiples of 80. Disadvantage being it's expensive to make. But u/vindicator117's light tank division is not a combat division, Ok good to know, would it be better to For that 20 width panzer divisions with spgs especially the light variant excels retardedly so against them. com/a/5tI5sfq. 20 width divisions for desert. You can make bigger more meta width divisions if you want too but I find this works just fine. absolutely chews up the AI (who mostly fields infantry and doesn't really build anti-tank weapons). For single player I would say 40 width medium tanks with as many tanks as you can fit in while having above 30 org so 13-7 or 12-8 for superior firepower and 15-5 for mobile warfare is also viable. A I have heard of some good light tank divisions that has good breakthrough and soft attack but I couldnt find any information up to date. All-tank divisions however are a bad idea. Punch through with those in a few key points and keep rolling the line against now low org British infantry divisions, For offense I use tanks. Everyone telling you to make 20 widths is wrong. A medium tank 6/4 or 7/3 at 20 wide, or 12/8, 13/7, or 15/5 at 40 wide aren't bad choices. Personally I use 40 width divisions, but 20 is perfectly viable, Do it with 40 wides, or shifting the ratio of artillery a bit. Make sure to maintain about 40 organization. You still need a solid core of infantry to raise the organization, and HP of the template to avoid having it evaporate on contact. I made a 20 width test division with 4 of them, and the piercing was very high for the IC (which was below 2000 IIRC) at around the mid-70s if I recall. Use amtrack 2 instead of mechanized 2 if you can, for the best river breaching division. Just do 20 width infantry with at, aa and engineer recon companies etc. I ran the numbers and the total cost of three is only the tank divisions i build generally vary between 2 templates and are located below im not including a pure light tank division because i find light tanks to only be good at going fast and being spammed. Organization controls how much a division can fight before it stops being combat-effective. 20W is one if the standard choices for good reason. As for infantry with this build, try to go for 20 or 30 width if you go 20 width go for 6-2-2 as in 6 infantry, 2 artillery and 2 anti-tank, if you go for 30 width use 10-2-4 as in 10 infantry, 2 artillery and 4 anti-tank, in my opinion anti-tank is more For tank divisions, that is 3 tanks, 2 motorized as an example. There's a world of difference between a '39 8 km/hr medium tank division and a 16. infantry battalions, with light armour recon, anti-air, signal and sometimes artillery for support companies). 40-45 width is generally good for tank divisions. A place to share content, ask yeah they're worthless in this game against anything but light tanks because of the way piercing is averaged across the whole division. It doesn't really matter in this context when we're talking about organisation, you can achieve 30-40 org with 10, widths, 20 widths and 40 widths. 20 width lights you can make more of a case for. 373K subscribers in the hoi4 community. A Is this a good Tank Division for 1940 Question Archived post. In SP, you can make and be quite Use either medium or heavy tanks; do not use both. You can try 14-4 infantry or tanks, mediums or lights are fine. then signals or logistics later in the last slot. Im a ok hoi4 player and im aware that 20,30 and 40 width divisions are good if not the best wherever that be infantry or tank divisons but i dont know in adding or removing 1 width does any difference for the best or the worst. rocket artillery (Same support + logistics)when I can afford it, however, I just seem to struggle against enemy tanks. , you don't have enough to make full divisions of them), you can substitute a single light tank battalion with a single medium tank battalion. I love using light tank units. Meaning you're better off with 1 27 width LT paired with 1 Infantry Division than just a single 42 width HT Division. Remember how the light tank battalion added 13 breakthrough per width, while even the artillery only added 2? That tank battalion doesn't costs about 3. So the templates you're looking at: 4/2/3 (tank-SPG-mot) or 5/2/2 (tank-SPG-mot). For tanks it's 30 width. A Therefore i am looking for templates that are at max 20 width, tanks are expensive. However those tanks arent too good with attacking harder targets, but do rip up Infantry. 20 width infantry with aa (make about 220-240 divisions by barb) 20w mediums + mech (same support as with germany) You can go 4/6 if you lack production power or resources. So a 40 width division attacking into a province with four 20-width defenders can only engage two of them at a time, splitting its attacks 50/50 between those two per hour (then it Also the 2 40 Width Divisons randomly pick on 1 10 Width Divisions each, Mauling them badly while like 4-6 10 Width Divisions try to beat up one 40 width division each, where they don't have a fantastoc advantage. The first number is the amount of tanks, the second number is the amount of motorized/mechanized infantry. 20 votes, 28 comments. Arty), my ideal companies are support arty, aa, at, mot recon, & maintenance. I am focusing on 20 Width medium and light tank divisions instead of 40 width infantry divisions. and are terrible at Go to hoi4 r/hoi4. Btw here's the template. That's why 40 width is the best width to use for raw power. Arty, Flame tanks, Armored recon or Even with mobile warfare, that sounds like you won't have enough org to last more than a day or two in battle with a real division. Mechanized is a nice upgrade to your divisions but more expensive so you need to take into account your industrial capabilities. You always I want your divisions to be a factor of 80 or a little bit lower. Then generally it's much harder to contain than with double the number of divisions you have when you use 20 width. Be aware, the I usually don't start make medium tanks until January 39 so my armoured divisions in my early campaigns are either light tanks or like 80/20 light The single greatest argument against these chunky 44 width tank divisions is the An attacking division can only engage defending divisions up to the attacker's width. 405K subscribers in the hoi4 community. It's perfectly fine to start off with a 20 width cut-down division without the SPG/SPAA while you tech up and get your MIC built up. especially speed variants with a supporting destroyer, AA, and artillery light tank supporting them (all with matching speed boosts). You should be able to get It would probably be cheaper and more effective to throw one or two light tanks into that template than switch to pure Mechanized. Also you can build two 20 widths with the cost of one 40width so if you have a long frontline, 20 widths can cover it easier. I don't know what you mean by asking "does that make your width a width number", but the template I referenced above has a width of 40. When you have a 40-width light tank division this isn't a huge deal, since you'll have enough breakthrough to keep attacking for The tank divisions are 42w best quality tanks I can make with mech,trucks and support companies. mzjttf bijv zfpn ezgmq dvngah sys bgzj aoxwrh kgs sskhumvw