Roblox change value script. It has a feature of remembering its state of being opened.

Kulmking (Solid Perfume) by Atelier Goetia
Roblox change value script The current setup without any yielding anywhere means you change the value, it triggers the event in the second script, which then changes it to false, and then you register the changed event in the first script. I am very new to lua and scripting as a whole and doing my best to learn on my own so go easy on me, thank you. Somewhere in the script I changed the value of the variable to an Int value. Visible = true previousframe = Mineables[i] end end ive tried using table. EXP game. But whenever you change the tool with a different number in the same value it does not change? It is the damage value that I want to change but does not? addWoodRemoteEvent. So I have a module script for player data and I have this table which will hold stuff the player owns the number will be the amount of it however when working on my shop script I couldn’t seem to figure out how to Module scripts are scripts that when you require them it sends back a table of all the things inside the script. Color3Value. Which is why I decided to make this A local script can change any value, but the value will not get replicated to the server, that means the stat value gets only changed locally. Is using GetPropertyChangedSignal an option? How would I Wdym, like edit text value? if so yes you can. If you mean edit value through a local script there comes 2 questions, do you want the value to be only visible on the client, If so then you can change it through a local script do you want the value to be visible to everyone, If so then theres a way you can change through a local script here’s how: Basically what the title says. OnClientEvent:Connect(function() gasMask. new(0. My script won’t change the IntValue or the text in my TextLabel. A server script would suit your need better. insert(tabel,Mineables[i]) if n == i then Mineables[i]. 10:22:28. The problem is after typing in, the value stays at the default value ,1. From then it changes the boolvalue to true. Changed line doesn’t print. So if the A-value is 1 then the B-value would be 15 000, and as the A-value goes up, the B-value would go down until it reaches 2000 when the A-value reaches 60. local image = script. Is there a proper way to check if the value has Hello! I am currently making a game similar to Tower Of Hell, and I wanted to give myself a certain amount of coins. So I have it on a server script, but it isn’t changing or printing any errors. new("Folder") leaderstats. Here’s the script: local TimerGo = game. ToggleVoteEvent local Option1 = game. Name == "Enemy" Pastebin. I’m try to learn about RemoteEvent, so i’m start by write this piece of code: Local script: local remoteEvent = game. Value local data = workspace. frame size keeps changing: local Stamina = player:WaitForChild("Stamina") --The reason why we do WaitForChild() is that the variable will yield until it has been found local ydefault = 1 Stamina. Show the GUI with the difference, and update the variable to hold the new value. I just don’t know how to approach this and need some help. For example, let’s say you wanted to use a NumberValue. InventoryTemplate:Clone() tb. Changed:Connect(function() local frame = i have 2 RemoteEvents to change id inside the player and to teleport a player with the id the problem is change event changes value only for player how do i make the changes server-sided? Change fire event server script game. players. Value == false then value. LocalPlayer local Part = script. Transparency = 0 Can values like int or strings be changed by the client side in anyway? Or is that just not possible? Developer Forum | Roblox Help and Feedback. 14,203 . Parent = player. This is the code which is inside a local script RS. GameInfo. In a localscript, the change would only appear for the player. CFrame*CFrame. Solution. Value"%" Like how you can print (PowerLeft. Value == true then value. 8. Mahooy22022 (Mahooy22022) July 2, 2020, 11:40pm #1. However, it doesn’t go up. For example, how Pet Simulator X does it, when you get a ton of something, it smoothly and quickly changes up to the new value, instead of it just instantly You can read separate values using part. , changing GUI text from true to false if the value inside the module script has changed). Value = Amount. system (system) Closed May 5, 2024, 9:49pm #5. Ammo Hello! So I’m an absoloute novice when it comes to scripting, and i need some help. ReplicatedStorage:WaitForChild("TimerGo") local TimerStop = "Hello, I am new to scripting and require assistance with this Lua script: local ProximityPrompt = script. I am working on a game and I want a majority of the functionality to come from a script in a chair I am doing, but how would I change text in a GUI in screenGui from the script in the seat? It is a basic one player game, so hopefully that makes it a bit easier. The Value is changed by a player entering text in a TextBox and a script setting the value to whatever text was entered in the Im trying to make it so that, you touch a brick, it increases the value infinetly +1 everytime you touch it, but when I do, it doesnt increase its value. Value = game. Can anyone find the cause of the problem? Any help is appreciated! How script should work: Player enters the game Map vote Gui appears and Player votes for any map he wants First round has started and everything works You forgot to replace the intvalue with the Stamina variable aaaaaaaaa. Car. local XP = Leaderstat changer. Value == 0 then wait(1) text. Roblox For loop cannot change values. Keypoints[2] = NumberSequenceKeypoint. local currentNumber = mainFrame. Parent local clipsize = tool. HumanoidRootPart. com is the number one paste tool since 2002. The documentation was a bit confusing for me so I was wondering if anyone could show how it’s done. Triggered:Connect(function(Player) local Character = Player. LocalPlayer local The problem is that I try to set the CFrame Rotation Z to 0 but it doesn’t seem to be working This is the script rs. raw download clone embed print report--Pretty short script huh -- This allows players to change someones stats using strings instead of your player StatLeaderboard. When you are done you press the give button and the player name and amount of Okay I see the problem now after I’ve conducted some testing in studio: The problem is that the server can’t find the StarterPlayer folder under the Player instance, hence StarterPlayer folder is only visible on the client. First, player has the original drink. new("IntValue") wins. 057 Adding money to tycoon - Server - Money:42 Any idea how to update value in ModuleScript across all clients? My scripts are: ModuleScript Tune = {} Tune. Also, it's better practice to use the Players service offered by Roblox. Is there a way to achieve this? local EXPVar = game. It doesn’t seem to be working, could I please have some help local player = game. Exalystic. Value = true end) Attempt 2: How do I change a color3 value with, game. Scripting Support. ScreenGui. Parent. S. They told me to make sure the value saves, change it on the server. Place ProximityPrompt. I can’t find out why. I have a script below that prints the value but doesn’t change my value. Value = true then script. I already tried to name the value, but it didn’t work. Color = Color3. g local R = Value part. Value += 1 since if you’re gonna do currentNumber = currentNumber + 1 then you are only changing the saved property value Hello, when this script runs, it turns the players bodycolors to all black, but the value for it isnt black 1 Like JarodOfOrbiter (JarodOfOrbiter) December 11, 2022, 3:18am workspace. What is the issue? I don’t know how to do it. Value = AMOUNTYOUWANT --everything in caps is something you have to change --replace YOURNAMEHERE with Hello, I am trying to change the value of Number which is in the table ( table ) only if the part becomes transparency = 0. My worry is, can exploiters modify this value so that their powers will instantly come off cooldown? I can do this on the server but it’s just more hassle with syncing timers across client and server. Can someone help me achieve this? So I am trying to script out something where the player inputs in a number into a textbox, a specific event would happen. Value = true end end end How to make an image change in a script - Roblox Loading So how can I change the value of the air density as I get higher u I’m working on a Realistic Re-Entry script. Here’s my script: Attempt 1: game. Angles(0, 0, 0) local offset = Vector3. I am using a server script My current script is game. Except that it doesn’t work and I don’t understand why, I made some script to show you local part = workspace. To create a variable and assign a value to it, use the = operator. My goal is to shrink a frame towards the mouse. Can someone help me achieve this? My leaderstat name is Coins, but I also have a Store GUI exactly similar to Tower Of Hell to buy power ups and perks. I tested it with print statements, and it went through with those, but it doesn’t change the actual properties. Further then, i made a while true do loop which detects if the boolvalue has been set to true. Scripting Hey everyone, I am learning CFrame but don’t fully understand it. Sword. But it won’t change the text when you clicked UpgradeButton. Any help is appreciated! local button = script. Players:GetPlayers()} game. - Second way. Assuming it would be easy. Anyone can help? upgradeButton. Value, “%”) but that wont work for some reason So I’ve been working on a round system lately, and I’ve encountered a script bug, where the table value “spawns” isn’t changing after 1st round. First of all, I just found the solution, the problem was that the remote was fired too many times every seconds so I replaced the local script with this : local Player = game. The state of being opened or not is also saved throughout the process of the scripts. b local G = part. Changing. (Something such as <RemoteEvent>:FireAllClients(30)). And when the number value changes, the value is a clothing ID, for a mannequin, if that makes sense. here is the script: local player = game. The value is a child of a tool. Scale local value = script. UsesClickToConnect = false UserValues. Value = how can I change 1 script using another one? the script that should change the other : local Players = game:GetService("Players") local Player = Players. ManaColor. ReplicatedStorage:FindFirstChild("TeamsModuleScript") -- Check if the module exists if Hello so basically im trying to make a zone system in which u can buy the first zone and by buying it, a boolean’s value is set to true, the problem is that it doesn’t work for some reason: local script inside a proximity prompt: local plr = game. Popups local Shop = I would like to change the IntValue in a block that I touch, then have that number display on the block. For example, I currently have 30 points, but when I touch a block I get 20 points, totaling my stats to 50 points. The thing is, i don’t really know how to put it into script. you cant change the module script from other scripts, because what module script actually does is just store the code which can only be read, that means that if you require the module from the other script you would basically be copying its content, so any change you make in a script will remain in the script Hi i’d like to know how to convert a BrickColor value to a Color3 (RGB) value ? I searched on the devforum but I found nothing script: local ColorGUI = game. Heya! I was on Roblox Studio working on my stuff And I have a problem, I’ve created a BoolValue for a system and I would like to make a simple script that makes when the tool (witch contains the boolValue) is spawned on the player’s inventory, then wait 45 minutes (2700 seconds) and then, make the BoolValue true. I already have a lot of ideas on how to do it, but not really how to actually script it. Money. LocalPlayer. Changed:Connect(function() game. PlayerAdded:Connect(function(player) local Value = Instance. Please, Sign In to add comment Learn how to use value objects in Roblox scripting so that you can share data between scripts. How would I changing variables inside of a modulescript is global, change a variable and every script using the module gets the new variable the reason why the code you provided doesnt work is because of the while loop. OneTimeGui. Help and Feedback. how to change a players money in Roblox studio e. Changed and :GetPropertyChangedSignal(), but as far as I understand, they won’t work. I have already worked out the bar itself shrinking in size, but i also want to have the health amount in numbers go down when clicked, i. 211, 0},{value, 0}) value = It won’t change and stays the same color and the output: Value cannot be assigned to; the script local tb = game. e. ammo. r Note these are only readable values so you can take these and arrange them so you can update each one separately function UpdateR(part, Value) local B = part. Some Ideas I do know already some things about how i could go about writing this script. Upgrade. I am looking to make a Healthbar GUI, that when clicked will go down by a factor of 1. Value = 1000 So i’m trying to make a Semi-trailer attatchment for trucks but the thing is i’m stuck with an module script that i need to change with a different script but i don’t know how local UserValues = {} UserValues. Other topics did not really help EDIT: The script works just fine and everything works as intended, I only need to know how to get it updated for each player with old data that enters, without it resetting if they changed some stuff (like character attack values and such), but at the same time adding the “FighterTHREE” table if you change a value within the Module through a Local Script it will not change for other people, the changes will only show for that Client. the value comes from the textbox when I trigger the textbutton it will change the value of the intvalue t o the textbox value then the the surfacegui textlabel will change into the value of the int value. Value == 6 then workspace. 5) do local adm I tried several ways to change the value but, it just won’t change, I’m not sure what I’m doing wrong. The value doesn’t get set anywhere else in my script, only in these module functions. Instead of using a localscript you could use a script , scripts can also react to buttons but with a short delay. BackgroundColor3. kaya1233333 (NaOH) August 5, 2023, i dont think you understood. I tried a LocalScript and a normal Script, but nothing seems to change the value or the image. local textButton = script. Adding money doesn’t work and removing money does, the difference between them is one operator. I am using a Local script (I mean its kind of obvious), and I used datastores, editing values and stuff. part. So as you can read from the title. Name = "leaderstats" leaderstats. I own a group called Ciao Dance Academy and I’ve been looking how to change Leaderboard Stats with the admin we use. If someone could give me a video or page from the Roblox API that would be great. 057 Selling part for 200 - Server - Sell on touch:6 10:22:28. Value > 0 then Color3 values operate on a 0-1 scale. Value + 1 I simply need to have is so that the text is set to a value then % after it I’m making this for a fnaf power system For Example of what i have: PowerLeftText. DetailedLighting local function onButtonActivated() if value. I got help from a friend to script the leaderboard but I’m having trouble changing the “CP’s” stat with the designated command- “:change/:add {player} {stat} {value}”. If you The issue is that it keeps saying nil when finding it. Emitter. PlayerFolder:WaitForChild("Level") lvl. MouseButton1Click:Connect(function() trunk = script. Just me and some other specific players, not everyone. Screenshots of the GUI and Directory <details><summary>Images</summary></details> What solutions Here are the scripts why doesn’t it change HasVoted and why can’t I vote again? VoteMain: local ToggleVoteEvent = game. What The Problem Is: So when changing leader-stat values I only know how to script it for the client, but that does not change the values correctly so how would I be able to do it using the server? How It Doesn’t Work: When using the client for changing values it doesn’t change it fully as in if you had a currency increase script and you changed the value, when Can they only change tables and stuff like that or can they change functions??? Let’s say, for arguments sake, every 30 seconds you want to check something. Value == true then cashdrop = cashdrop * Although I have a leaderboard in-game, the leaderboard does not update its values. Create a number value or attribute and type the following code: local a = script:GetAttribute("debug") and script:GetAttribute("debug") or "attribute does not exists. PlayerAdded:Connect(function() script. I have a tool inside lighting which is cloned into backpack function SyncToAttribute(target, name, variable) local function sync() variable = target:GetAttribute(name) end sync() target:GetAttributeChangedSignal(name):Connect(sync) end while true do wait(1) local attri What do you want to achieve? I am making an Item pickup script and short-story long I want to make it so that when a player picksup the item, a StringValue will change in workspace only for the one who pick it up (Client Side) What is the issue? As I don’t want the value to be changed Serverwide, I put the code that I needed in a local script, only changing I hope you learned something new about scripting! Remember to never give up when trying to learn a new skill, even if the process becomes frustrating. PlayerAdded:Connect(function(player) local BoxValue = My goal is to have a script that perpetually goes through a table (keys being players and values being the values of interest) and halves any entries that are above 0. however when I actually change the value in the console log in roblox client I’m a bit new to scripting, could somebody help? I’d like to use a number value, and when you click a block, it fires a remote event to a script that changes the number value. My idea was if I could position the anchor point to where the mouse first clicked, the frame should resize naturally based off that position. Roblox Creator Documentation it’s a very useful tool for smooth animations. Any Ideas Hey, right now i’m trying to get a specific value from a for loop, and check if names align from other textlabel names local n = math. For some odd reason, it doesn’t seem to work. leaderstats. Use GetPropertyChangedSignal to detect when the cash value changes, and find the difference between the new value and the old one saved in the variable. –Problem How can I change TextLabel text when a NumberValue changes? Like if a NumberValue’s value is 10 the TextLabel’s text would would change to 10, and if a NumberValue’s value is 20 the TextLabel’s text would change to 20, and so on. Put the variable on the left of the = and the value on the right. Either way I’m clueless on how to achieve this. What is the issue? Include screenshots / videos if require() is used for different things. Parent = leaderstats local Trying to change someoes member value from 1 to 0 indicating that they are no longer in the leaders party. X. StartTime db = 1 repeat if StartValue. To give more detail, you are going to put the player’s name into one text box, and the amount of points in the other. TextLabel. Parent local gui = script. Value Example of what i need: PowerLeftText. CoolHat. STATYOUWANT. Visible = false end Finish GUI (When player is at the end of the do. Data. I made a NumberValue and made a variable to the position of the bar. Model. Value local currentUpgrade = Module. So in short term, how could I make it so the script prints out 20. I need to add Air density from 1. Add Comment . I am attempting to detect when a value across a module script has changed instead of relying on a while loop. 1, setting all else to 0 (this is a mechanism to reduce the recoil inaccuracy of guns after they fire). the loop yields and cant proceed, meaning it cant also return the module so the server script is waiting forever. We don’t HAVE to move the anchor point if someone has a different solution. PlayerGui AfkEvent:FireClient(player) end) TAfkEvent. I want to be able to run a function when a value changes. Chapter2 Hello everyone, I’m making a speedrun system for my game and I want to make the value change depending on the end time in the TextLabel. In Roblox Studio, lines of Lua code are held in scripts. Value local _Tune = require(car["A-C I’m trying to change text with a text and string value. In this group, there is also a value that we will call “B-value” that waits to move between 2000 and 15 000. Once opened, bool value sets to true, Hello! I am wondering how I can make something where when you collect a Coin, the leaderstat TextLabel on the side changes, but it changes smoothly when it goes up, instead of all boring text just changing. Parent:GetAttribute("CustomPart1"). Value script. Dec 17th, 2018. RenderS Hello! I have had an issue with CFrames on the camera and I can’t seem to be able to solve it. trunk:Clone() trunk. I thought it would be as simple as when someone buys the dev products to increase an IntValue, but after a round, it resets to the round It would have been prior to buying the dev product. I’ve tried that and my script didn’t work. Touched:Connect(function(hit) if hit. OnServerEvent:Connect(function(plr) if plr. I was originally going to have their cooldown happen locally with just a simple variable storing a timer. (you can also just observe devforums) so basically all you need to do is find where the module value is. NumberValue --value path local tween_time = 5 --time between each tween --check https://developer I have Manipulated my Main Value script to try and add a team part, I have made a 2nd RemoteEvent, I have even changed the script inside of the Give button but it just won’t work. Parent local moneyEvent = PATH_TO_REMOTE --replace with path to money event local box = PATH_TO_TEXTBOX button. WoodenFrame. OnServerEvent:Connect(function(plr, id) local tpvalue = Can exploiters change value inside their character? Example: Inside exploiter’s character he can see his values, if he try to change value by this script, value will be changed on his client or on client and server? game:GetService("Players"). value = 10000 If yes, how So i made a local script make it so it fires a remote event into the server. I Just have my IntValue Named Value. Nothing will change the Hello I am curious about how to see how much of the value has changed. I’m trying to make a mannequin, when you click on it, it opens a gui, and in that gui you can Im creating a deployment gui which has the player moved into storage as soon as they load in and would then deploy into the game when pressing a button, everything works except the value which determines if the player is Hello, it is LocalScript in ScreenGui. To change the values for EVERYONE from a Local Script yes you would need to fire a Remote to the server and change said value through a Server Script! What do you want to achieve? Keep it simple and clear! I want to change a int value inside of a tool to be 1 less that it was originally from the client to the server using a remote function. I used this command but it doesn’t change the stats and What do you want to achieve? Hello, i have a value and i want to to change smoothly. Value == true then cashdrop += 3 updateValue() end if data. The hunger value starts at 100 and slowly decreases to 0. But how do I update the values in scriptOne (that Code with scripts. Parent = inventory —(more other lines changing stuff) What solutions have you tried so far? This is the repost, here is the original. VoteValues. new(0, 1,-5) clone:SetPrimaryPartCFrame(character. Value = TeamR. EDIT ---- SEE BOTTOM FOR UPDATE ----- Hey there, currently not getting any errors and does not start a player off with the default values given for gold/level not sure what I am doing wrong. Value = false else if value. Well it wasn’t so I am here. random(1, 10) remoteEvent:FireServer(random) Server script: local remoteEvent = Hello, I’m trying to write a script that updates a GUI text value when a value inside a module script has changed (I. Menu local MainFrame = Menu. The other day, someone gave me a datastoring intvalue script for a gun, and I ran into a problem. random(1,3) for i,v in Mineables do table. I have a block with an IntValue in it and a Surface Gui with TextLabel in it. Inside the player there is a folder with the value Water in it. So when the server tries to change the value of the BoolValue instance, it can’t. new("BoolValue") Value. MainMenu local Popups = MainFrame. it seems fine it works but when int value change the player walkspeed will be still the same as the origin int value and i cant find any solution how it will change the walkspeed when the int value change. But if you really need the script then here it is, local keep = player. Infecting games, requiring another modules source, and what we are doing is changing values inside a module. I’m Hello Fellow Devs, I am currently trying to script a Gui that will change a players Cash/Points value. Can values like int or strings be changed by the client side in anyway? In my game, I am adding an ATM system to the game, I am doing this by having the UI contain a BoolValue that dictates whether the UI is open or closed, and a localscript that checks if the value is changed, and if it is, tweens the UI onto the screen, and when it is closed, tweens it off of the screen and sets visible to false. If you don't put a value, the value is nil. To change its value, as well as check p. So you completely miss the change because it’s registered too late. Animescapetower. new(offset)) clone:SetPrimaryPartCFrame(clone:GetPrimaryPartCFrame() * newCFrame) I kind of Fired whenever the BoolValue. g what I mean is I want a GUI that when I type a players name in it and press submit you can change how much money you want them to have. Thanks for your time. You would just have to change its Value property through a script. Value == true then I need to get a specific numbersequence from a particleemitter and change it’s value, but I got no idea how to achieve this. Can anyone help me? This will probably also work for some basic games where all i have to Hello developers! I need some help trying to change a attributes value (string specifically) For more details heres my code below with messages. Keep keep. The problem that I’m having is, the script is I am making some powers for my game. Obviously, an exploiter can simply disable this script that I’ve been trying to figure out how to change the value using script but all I’m finding is what BodyVelocity does. LocalPlayer local lvl = Player. You should handle it via the server. PurchasedItemsForData cashdrop = 1 function updateValue() value = cashdrop end if data. The only problem is that when I try to change the Y value of a textbutton with a number it says this error: Here’s the script: value = 0 script. MouseButton1Click:Connect(function() local UpgradeVal = player. 4,0,0) I was trying to make a GUI that changes depending on the value of a booleanValue, but it never seems to work. MsFloppa. LocalPlayer local role = player:FindFirstChild("Role") How to change position of part on one axis? - Roblox Loading I’m trying to make a simple ImageButton to mute/unmute some sound effects in my game, and I can’t seem to get it to work. currentNumber currentNumber. local ReplicatedStorage = game:GetService("ReplicatedStorage") local timeRemaining = (Assuming the cash value is accessible from the client) Define a variable to hold the player’s current cash value. Pastebin is a website where you can store text online for a set period of time. Money. I use scriptTwo to require() and change the variables with that. . So for example: local module = { ["Varible1"] = 5, } return module in the module script above a table containing Hi, I’m working on a tycoon framework to easily build on. This is the script I have so far and it doesn’t seem to change the players data. Note if you want to change the color3 of a part, do this: script. It has a feature of remembering its state of being opened. And another after 2 seconds. Touched:Connect(function(Part) if Part. " print(a) Change the attribute however you want. WhitelistIds = {1115747243} UserValues. CursorFrame. Name = "Gold" wins. Server: Players. s: I’m bad when it comes to programming terms, but I’m pretty sure this is a dictionary because it has the key and then the value or whatever. PlayerAdded:Connect (function(playe Trying to convert tables value to string. The problem is the prop version of the drink cannot send the bool to the cloned original drink. I want this textbox when it’s focus is lost. Size. T_Boost = 15 return Tune LocalScript1 local car = script. That’s all! If someone can help me to Hi everyone, I recently had this issue where my textbox doesn’t work. gasMaskOff. I want to use a UIGradient’s offset to change the “size” of the bar depending on how much hunger I have. MainFrame local MainMenu = MainFrame. I have tried using it. Value + 100 --Change 100 to however much money you want at set interval So I have scriptOne (module) and scriptTwo (local script I think). The one where it waits for child. This event, like other changed events, can be used to track when an BoolValue changes and to track the different values that it may change to. TextTransparency = 1 end if StartValue. Image image = The Boolean values change in that part of the script. Values. Chapter1 local Option2 = game. Position. I tried everything from checking literally every property to reading to 10s and possibly spending 3 hours attempting to fix this. Value = Money. Parent Part. leaderstats stats. LocalPlayer local PlayerGui = Player. Character if script. 1 . What am I doing wrong? I’ve also tried this in Local Scripts and in buttons with TouchInterest. You probably dont understand sorry for my english here is code local text = script. Any ideas on what could be the issue? script: -- Services local Players = game:GetService("Players") -- Get the TeamsModule local TeamsModule = game. I made a dev product to increase the number of “rounds” in a game incase someone needs extra time to do tasks, etc. PlayerAdded:Connect(function(player) player. local player = game. Character local Pressed = I don’t need to show a script, all it does is that the server script is changing a BoolValue from false to true but it doesn’t work as when I go check the Value it’s still false. Im making a VehicleSeat car, and i wanted to make a button that basically sets your speed, but is reversible. I couldn’t find any way, If you have any ideas or suggestions or maybe a solution, can you please help me Scripting Support. insert, to get the values in 1 table, which worked but i How can I add a value inside a script? - Roblox Loading I’m trying to make a system where certain things cause a number value to change using this script local value = script. Parent local Howdy. Parent local value = game. new({0. Text = PowerLeft. Here’s the script: local tool = script. I’ve tried something like this but I am very confused on how it works. Blueg. My name’s Saul. 6,949 0 0. I have this script inside a tool that when you activate the tool it changes a BoolValue (located inide the tool) to true, it does print true but the ValueOBJ(NAMED “Swinging”) dosent Change in the client nor the serve Hello, I want to make a hunger bar that will never stop going up until the value is at 1, which kills us. Parent:FindFirstChild(“Ball”) then TeamR. Color. LocalPlayer local leadestats = plr:WaitForChildChild("leaderstats") local goldStats = leadestats and What do you want to achieve? Keep it simple and clear! I’m making a game similar to Raise a Floppa. Think of them as variables that you can share, access and upda Leaderstats Change Script. I want to change an attributes value so I can test it further more. ReplicatedStorage. Code: local isActive = script. How can I do it to the script can detect the changed value. ColorSeqGUI local Chiffre = Co Hey! I am not the best scripter so I have come here for a bit of help I have a baseball bat inside my game and I would like to lower the amount of damage is does to a player, I have looked through the script myself and are unable to find where it could be or how to do it, here is the script below If anything else is needed please let me know! Hello! I would like to change the value of the TextLabel, but it’s not working, and I’m not sure what might be wrong. HungerValue. Variables can have global --replace AMOUNTYOUWANT with the amount --example: this script would give Exalystic (Cash): --local stats = game. I have the following script: local newCFrame = CFrame. I’ve managed to get the players data but I am having trouble changing it and setting it back using SetAsync. Hi, Im trying to make a number value change. Hi all, I’m currently working on a fire generation system, and in the process of generating fires, it needs to change a bool value to enable some other things to happen, however the value isn’t changing, and it appears the script is almost skipping the line that changes it. ScrollingFrame. It checks for a tool that the player is holding, and a value in it. This is a script that, when it’s parent button is clicked, should change the value of the ‘Role’ string value in the player. What is the issue? What solutions have you tried so far? For what I have researched, I need to make my script/code more I think you should move the value to ReplicatedStorage because as you mentioned about it above, it will be shown if the player is in the server but when someone comes to the server the value won’t have been valid for him or her. OnServerEvent:Connect(function(player) local I’m making a ventilation system, and a switch that has 2 positions, Low (Value = 1) and Full/High (Value = 2) There’s also an Unlock value that needs to be true (To Unlock the ventilation group) The script checks that if its unlocked AND if the value is 1 and then sets the RPM value to 10 Theres the exact same piece of code that sets the RPM to 15 when the value So, I have a BoolValue that I’m attempting to change with a script. So I currently have a number value thats inside of a local player and its called CurrencyAmount. Folder. Touched:Connect(function(hit) local char = hit:FindFirstAncestorOfClass("Model") if char then local plr = I have a round system based on a for loop. I tried using remote functions, but i’ve never used them before, so i’m having a bit of difficulty. Players. What is the issue? Include screenshots / videos if possible! For some reason, my script doesn’t want to change an int value. To clarify, there are two different module scripts. MouseButton1Click:Connect(function() moneyEvent:FireServer(tonumber(box. dsm11951 (dsm11951) November 6, 2020, 7:51pm #1. Cash. These scripts give the game sets of instructions on how to give players health points, create a rain of fireballs, or Im new to scripting, and I’m wondering how do i change the IntValue in this script? The 2n’d Value In the line, is the IntValue. If you wanna change this value, you could probably put this Ok, create the accessory in the workspace manually, setting the values you’d like, then clone that accessory in the script 1 Like Forummer (Forummer) December 11, 2021, 12:51pm This event fires whenever the ObjectValue. Here are the scripts: Close GUI (Skip tutorial) if game. You want to How do I change a value in a script? local value = script. fromRGB(0, 255, 0) Hello! In my script it detects when the player has touched a part. Value = true end) RS. How do I modify a TextLabel’s text property (ScreenGui) to change in every player’s screen? P. PlayerGui local Menu = PlayerGui. BillboardGui. Value of the BoolValue is changed. Sep 29th, 2019. Sounds["PlaceItem"]:Play() script. On this instance, I used DarkDex to find where my money stat was located and I wanted to change the value. local NumberValue = script. Any Help? Script I am trying to make a script so when you touch a block it changes a value inside of you. CharacterAdded What do you want to achieve? Keep it simple and clear! I want to make a textbutton to change a value of “IntValue” . this is the script I am talking about: Do I use remoteEvents? I am just a bit unsure on what path I should take Hello, I have a local script and a normal script. PlayerGui. i made a running script and i use int value for walkspeed. Touched:Connect(function(Hit) local NumberValue = You need to register both changed events before doing your initial change. Text)) end) You would use tonumber() to ensure that the box’s input is a number and not some random I’m making a plugin and I’ve been trying to test it. Character. Remotes. localplayer. Value -- plus some other stuff that isn't really relevant and would The Issue Hi. It is intentional, I have it where if the values were false (which I assume is done by default when there is no assigned value, but I could be wrong) it would execute the first dialogue segment and set the value to true in the second script. Not a member of Pastebin yet? Sign Up stats. Part local tables = {["Number"] = 45;} if part == 0 then tables["Number"] = tables["Number"] + 6 end -- or if part == 0 then tables. What is the issue? Include screenshots / videos if possible! For example, in order to get an empty hunger Disable the script then edit the variable, click on the reload script button on Script tab then enable the script. Number = hello fellow developers! i want to change my leaderstats value but there is a problem HERE IS THE CODE : local function leaderboardSetup(player) local leaderstats = Instance. I know this is a rookie mistake but until today I thought Gui text was changed via the StarterGui on the explorer. Here is the script below. Position = UDim2. Whether it's scripts, tutorials, memes or anything else - we've got it! scripts for more basic things. I’ve read trough this roblox page and it helped me a lot, but it still doesnt seem to work. Parent function You can write your topic however you want, but you need to answer these questions: What do you want to achieve? When you type a player’s name in a textbox and then click the confirm button, it will change the player’s level value. Value = color3thinghere I assume you want to increase a value under the player whenever they touch a part? In that case, simply connect to its Touched from a server script, then get the player from the character that touched it, and increase the value under it:. To move, the B-value needs to be linked to the A-value but at its scale. Value tb. new(R/255, G, B) end I’m just trying to make a purchase system where when you purchase the in-game product it increases one of the leaderstats by 1 and decreases the other by 5 (separate leaderstats) I don’t know how I am able to fetch the leaderstats from the player, I have tried doing leaderstat1 = game. Tip Scripting Support. Here's an example: –Script location StarterPlayerScripts –Purpose I want the script to detect if the players wearing a certain suit and if they are it disables canTouch to certain parts. The 0-255 scale is for RGB (Red/Green/Blue) The RGB values for each existing BrickColor Code can be found on this Roblox Creator Documentation page. PlayerStats. local button = script. This event, like other changed events, can be used to track when an ObjectValue changes and to track the different values that it may change to. Never . Value property is changed. Value. Value tool. ocal RS = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") local CubeShiftEvent = RS:WaitForChild("CubeShiftEvent") local RunSHift = RS:WaitForChild("BullRUN") local model = So i’m trying to make a trunk, sort of like a backpack where you can store items. 225 on the ground to 0 in space. Hello, I have a question. I will be very grateful for your help. This code is inside of one of the module Scripts attempting to (after using require) detect a change in a boolean in the other module script. Update:FireServer(Player) end) Developing a game (FPS), wanted to make the ammo for a gun infinite so I resorted to setting the NumberValue to “99e99,” is there a way I can make the number infinite? I dont want there to be any crazy NumberValues, I am trying to keep the GUI concise. sheets. Value = false end) Change the text of a text label to the value of a int or - Roblox Loading Hi. SilentFish20 (rolbloxbro73465) July 17, 2021, 10:10am #1. –How im doing it Im doing this by seeing the change in the string value when its equipped, when equipped its value changes to its name “Basic Top” and when its off it changes to nothing. Value value = value + 0. Parent local StartValue = game:GetService(“ReplicatedStorage”). HitchName = "Coupler" return UserValues So as you can see in that script it says I have events tied to Values and I am trying to find out how I can change these values in-game. here’s my scripts. What I want is so when you touch a part it sets your water value to 100. Advertisement. RemoteEvent local random = math. When I go into the game on Roblox, NOT STUDIO, I Beginner’s Guide to Attributes and Values in Roblox Studio Understanding Attributes and Values in Roblox Studio In Roblox Studio, both attributes and values play vital roles in creating and customizing game Reddit's #1 ROBLOX Exploiting community. 100 click 99 click 98 click Here I have a drink, that could be placed down anywhere. IsActive. slenderW0lf_YT. I don’t know why, but the timer stops but the value does not change at all. a guest . while wait(1) do local pos = script. Developer Forum | Roblox Change A Value Based On Altitude. 016 pos = value print(pos) if pos == 1 then I’m trying to change the bool value from false to true and vice versa from a local script. local Players = game:GetService("Players") local part = script. This topic was automatically closed 14 days after the last reply. Hi! I am trying to make a system so when the value changes it will change the text, however for some reason when the value is changed the print right after the . This is the localscript inside the GUI: while wait(0. However, the boolvalue does not detect the boolvalue when it changed to true and doesn’t print ANY of the print statements in the script. gasMaskOn. Value = 0 wins. Parent = player local wins = Instance. Im having issues with line 5. upgradePrices[UpgradeVal+1] local localplayer = game. Pounds leaderstat2 = You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want the text auto-update to the IntValue value What is the issue? Include screenshots / videos if possible! It doesn’t work, the intvalue is decreased but the text doesn’t update And theres no errors at all What solutions Developer Forum | Roblox Script not allowing me to change an IntValue [Solved] Help and Feedback. You could use a RemoteEvent to fire the client every thirty seconds, if the Value is different on the client to the server, you can simply set it to whatever the server has it set as. Hi, I have a local script in my game in which I would like to a part to increase/decrease a player’s value also the value is located in StarterPlayer>StarterPlayerScripts and I’m trying to make a GUI that increases/decrease after pressing the button, the value Yes, you can edit values directly. ScoreValue. It will run with the new value being stored in the argument object, instead of a string representing the property being changed. Code: local players = {game. pwdep tllue sql zrqyob hygwjy otymdx nkyovn krl wnzpk tkvy