Battletech game mechs reddit It is such a beast, and it is my personal mech in game. The highlander is probably my favourite assault in this game. 39K subscribers in the Battletechgame community. Run it out ahead of your other mechs to find and spot the enemy while looking for opportunities to jump into the rear arc and backstab much heavier mechs. g. The Cyclopses suffer from having huge engines (90-ton, 120-speed). Most medium IS mechs have between 4-10 points of rear armor in a section. TIA. Hiya guys. Simple and passive MC2. Starting a new game after walking away for a while. Capture mechs is using ballistic, and missile weapons in combination. That are all Tabletop speeds, but they are the same in the Game as you can see in the possible Jump Jets. With BTA 3062, though, it opens up even assault mechs to some serious customisation that means even the big b I play with BTA mod which has a different mech bay configuration. Battlemaster. So according to battlech math players should always avoid the transitional tonnage of a mech? Like avoid 40 to 45, 60 to 65 and 80 to 85, due to the fact that they are easier to hit and don't carry the extra armor of the heavier mechs? Both the technical readouts and record sheets will contain this information. If they hit then good, if not then massive stability damage is done. "added" bonuses via gear. and since he's basically made out of tissue paper, that leads to repairs like 90% of the time, with him doing very little otherwise if he can't get 57 votes, 30 comments. You can find mechdef_BlackJack_BJ-1 and replace it with any mech found in the Mech folder in the "Data" folder. All Systems Nominal All things BattleTech, including the tabletop games, miniatures, fiction and video games. Love the Hellspawn as well, nice medium mech that’s quick with lots of slots for high damage. Reddit dropped my Medium Mech analysis, so this rewrite will be brief. Early game mechs - strip the SRM from the Jenner for armour. So if you think you find the game a bit stale then better mechs and loadouts might turn it worse. Go to -BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants Open up the Simgameconstants file with Notepad. First thing to observe: you are fighting stars. Lights are able to cover long distances quickly and provide useful recon data for the rest of their unit, and are good at chasing down and flushing out infantry, light vehicles, and other Light 'mechs. At this point the only mission that is still a challenge is the Standoff Flashpoint, but only b/c Black Widow and Bounty Hunter have their own broken mechanics. 9) which indicates the "base game" mechs for campaign scoring and the SDLF mechs with engine double heat sinks for pure awesomeness. You will be five on four at a minimum. Right now the ones I've got are a Jagermech, a Panther, a Firestarter, a Jenner and Centurion. But at the end of the day, do what you enjoy. Alright, so I'm getting screwed over by the enemy, probably because I don't really know how to get better mechs. It’s been a few years but I am sure you can google the info. Vindicator is a signature Liao mech, but what about others? Note: I am only interested in mechs present in vanilla in 3025 From discussion and Sarna so far: Capellan Confederation: Cataphract Vindicator For most of the game, long range direct fire mechs really depends heavily on what equipment you find. Each hex is 30 meters across, and each round lasts 10 seconds. FWIW I'm currently playing BEX:CE with unequipped mechs OFF, 8 parts to build, and newly-built mechs need to be readied. The Nightstalker is a great 35 ton light that is fast enough to stack high evasion but powerful enough with 5 laser hard points to absolutely wreck mechs with backstabs - definitely a favorite. Since you're not doing anything fancy and the early game forces knife fights on you, you end up with very powerful 'mechs and make the game a lot easier (heat efficient and full armor and maximum damage is super forgiving) . Pretty sure all (or almost all) of the SLDF mechs are available in the base game, without DLC. And you can equip arm mods that boost your punching power by up to 60 damage each. Googling has only resulted in info for base game items. I want them firing every round, regardless of biom, even if it means turning off a weapon for a bit. First mech I ever owned a mini for and used in a tabletop game was the Griffin from the starter box. Hey guys, What's your preference for BTA 3062 command mechs? I know they're hardly meta -- it's probably more optimal to just build a crazy Gauss gunline for one lance and an indirect lance for the other, but I like to RP with my game and I'm looking for suggestions about how best to use mechs with innate command bonuses vs. Therefore, you can calculate KPH by taking the speed in hexes, multiplying by 30 meters (the size of the hex), multiplying by 360 seconds (to convert from per second to per hour), and then dividing all of that by 1000 m/s (to convert to kilometers from meters) There are other mechs that could outclass some of these in Battletech (even for the era and tech level) but didn't make it into the game. All Systems Nominal The ease with which aircraft is able to hit ground targets has always bothered me. I have been working on a full list of mechs (since the online spreadsheet has not been updated for 1. I believe you need the two mods Bigger Drops and Mission Control. Most of the mechs at the bottom of weight classes also suffer from mediocre or worse hardpoints. The Orions can mount good armor, 350+ damage worth of alpha strike weapons, and act faster than assaults. For base game: SLDF mech variants are almost universally the best because of their innate heat sinking advantage (60/turn instead of 30/turn). I've had a Here's my list of named mechs from my ultra late game campaign: Atlas: Worldbreaker Atlas II: Hulkbuster King Crab: Citizen Snips Bullshark: Missile Crisis Cyclops: Old One Eye Highlander: Deadshot Stalker: Rods from God Marauder: Headtaker Archer: Beekeeper Catapult: Queen Bee Catapult: Hornet Nest Griffin: Pushover A Firestarter with 2xML, 6xSL, and 6xJJ is a light mech that you can run literally the entire game once you learn how to use it properly. The Hatchetman 3X is a really, really good melee tank for it's weight class. Battletech was starting to grow old for me until I decided to try out the BTA3062 conversion mod and the way BTA is balanced I don't like having any mech find itself in a position where it can't punch back. And knockdowns, side torsos and ammo blasts are your friend. 6,000-8,000 for a lance of assault mechs or heavy/medium with combined arms vehicles, infantry, artillery, etc. Like Firestarter is the best of the ligth mechs (12 laser) Kintaro and Vindicators in the Medium. So I finished the campaign but wanted to comment on a peculiarity I noticed. So if you want a game where SLDF mechs is your top tier I recommend a 3039 start. First mech depends on if you count the video games or not, if so my first mechs were the 2 bushwackers and the razorback from MC2. 9. Out of all mechs currently presented in Battletech, lore-wise, which mechs are most likely to be owned by certain factions? E. The ASN quirk synergizes very well with the Coil-L, because early game light mechs are very vulnerable to single hit alphas but they can be very evasive, and at the same time you have not a lot of built resolve for Precision Shots and neither you have maxed yet Gunnery. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. The mech on the front line will eat multiple alpha strikes from mechs packed to the gills with weapons that do more damage than their IS variants. with accuracy bonuses that are great when your pilot's aim sucks. Doing the latter gives you significantly more C-Bills, which raises the question of why you would ever scrap a Had this laying around for a while since i finished my last playthrough and while posting my MW5 sheet i saw that i never put it up on reddit. Especially the super fast ones, like the Locust. My reddit searches have only uncovered really old stuff that is out of date with the expansions. 2), includes all mechs, weapons and equipment. Alternatively, there are In the rulebook for Battletech: A Game of Armored Combat (the box set with the introductory rules), there are basic construction formulas in the back section. Mechs are rare. I just really like the idea of going ahead scouting, giving orders to lance mates (talking about Single Player here of course, lol) and then just zipping in and out of An LRM boat mech (a mech loaded with at least 30 total LRMs -- e. Battletech Advanced “is a full overhaul for the game to enhance the tactical game experience with new systems, to minorly modify the strategic game experience, and to vastly deepen and detail the tactical game experience, including modified combat systems and new mech and weapon variety, as well as other features. They don't tell you anything about balancing your builds (as you get into more advanced rules you'll find the details on Battle Value, which is the closest thing Classic Battletech has to a wargame-style "points" system), but they do I'm playing BTA 3062. I like the Orion-V, because it uses the H-class jump jets and it has initiative 2, which you can buff to init 3 with a master tactician. One increases the number of mechs you can drop via Argos upgrades (up to 8 mechs) and the other rebalances the game depending on how many mechs you drop. Playing around shuting down mechs with it for the free called shots😁 And there is so many option in this game for builds. Although many players are instead turning it into to cheat mech quirks into other mechs. 16 votes, 25 comments. You can devote a lot of tonnage to weapons and still be pretty resilient early on, or go for a high speed build that Heavy and Assault mechs can rarely land a hit on. G. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. With a itty bitty light mech that has a 5% chance to be hit for 25 damage. For those two worlds, you'll want to look for Outreach and Twycross (use Ctrl-F to bring up a search bar). For the mid game I swap the smalls for MG's to do critseeking and as I replace the MG's with ++ weightless ones I'll add more mediums or melee 36 votes, 32 comments. for Medium mechs, the 55t ones are your best bet, they take their turn the same time as a 40t mech and are significantly more potent. Tracking this down for an individual mech can be tricky. Called shot on the head and if either cannon hits you get a full mech. 91% to hit center torso means that you can one-turn the vast majority of mechs in the game with a called shot on mechs like Hunchbacks, Banshees, Black Knights, etc. Playing BEX right now (scarily addictive, I am not even a casual gamer before, bought the Game Pass because my son wanted to play Forza Horizon 5, played Battletech and got hooked, bought it on Steam along with all 3 expansion and got even hooked, and now installed BEX and I found my self with at least 2 hours minimum in front of my PC playing BEX). 5t per for standard on 55t and below vs 1t per for heavy on 60-85t). It is. Clan tech is insanely powerful, first clan mission I did had 15 clan mechs most were assaults with 4-5 dire wolfs. I was wondering how other players set up their assault mechs (and which ones you're using). I'll be that guy: 'Mechs that have the same weight and movement speed are skins, differentiated a little by weapon hardpoints (a lot of the 50- and 55-ton medium are very similar in that sense). Early game crutch goes to mechs like Clint/Centurion/etc. I mean, no battletech game ever makes sense at all when it comes to mechs. All things BattleTech, including the tabletop games, miniatures, fiction and… However, do not despair friend, there's two worlds that give you guaranteed mechs and faction stores for larger factions guarantee lots of mechs and mech parts in the faction store. "Most Fun" goes to the Talos 3M. Had ranks but had to think about what specializations to choose from. 2. However, except for the royal highlander I have not really seen assault mechs that I like more than my Orion 1k's. And while not specifically an sldf mech the cyclops HQ is pretty amazing for supporting your lance, not only does it have the initiative bonus for the lance, it also makes your lance take less damage and be more accurate. The game automatically assembles the parts to make a mech, regardless of bay space or need for the mech. Searching the subreddit hasn't resulted in anything which is more a fault reddit search. This is one of those cases where a strategic asset fails in a purely-tactical game (the same reason the "fast" Assaults like the Banshee are crap). Most shots will miss, and unlike the lights that go all-in on evasion, they have just enough armor to soak a serio Playing HBS battletech, I brought a Catapult or two in my lance for LRM and knockdown support. This subreddit is for anything and everything related to Warhammer 40k. I play the game with mech destruction and lethality on, I can't be picky with what mechs I field at times, sometimes I lose an extremely valuable heavy mech like a Grasshopper or a Warhammer and I have to make do. Catapults, Marauders and Orion in the Heavy. I like somewhat obscure references like the recently retired Jenner "Adam" (named for Adam Jenson of Deus Ex fame), my Talos "Tiber" (Tiber Septim aka Talos of Atmora of Elder Scrolls fame), a pair of Cicadas Scip and Imago in reference to a Cicada themed SCP and ofc Veloth the raptor is named for another Elder Scrolls Character "Veloth" and the fact that makes the mech a "Velothiraptor" and Is there a guide or document out there which has been updated since Heavy Metal and covers which factions are more likely to field specific mechs? I have tried searching for this myself, but my google-fu is apparently not strong enough. As you get heavier mechs and more LRMs with stability damage bonuses, you'll be able to more easily knock enemy mechs down. Best non-SLDF scout in the game and lethal even at endgame. I just finished my first career game, and my "end game" lance was a 2x Gauss/2xLL KGC, a 2xUAC10/2xLL HGN (it makes the damage rating go off the chart), a Gauss/LRM 45 HGN, and my trusty 6xML/SRM 10 Cyclops brawler for the initiative bonus. This results in you able to 1 punch kill any mech in the game. Needed lot more thought into the mech and weapons picks for the pilots BT. Because the Shadow Hawk has good speed for a medium mech, and the highest melee damage of any medium mech in the game you can build it with a focus on short-range, high damage weapons like SRMs and med lasers. Pathfinder is a tabletop RPG based off of the 3. MY friend who I was playing against brought two King Crabs IIRC. Best of luck, use those mechs like they were meant for: Punching each other in the face to assert dominance! (Also, a personal favorite of mine is the Black Knight BL-X-KNT 'Red Reaper', unfortunately, you can only get that as a random reward from heavy mech duels from game worlds, but if you want to fight mechs wielding a giant shield and a buster sword-looking vibroblade, it'll be something Speed in Battletech is a lot more than evasion pips - the side with the faster mechs determines where and when the battle is fought, and the side with the lighter mechs can control the order of actions using Reserve. A faster light with respectable armor and an all energy load out (like the wolfhound or talon) can be more durable than an assault mech due to the amount of evasion it can maintain. It keeps 90% of the gameplay from vanilla while adding a lot to chew on - It expands the map out to the entire Inner Sphere, adds a LOT of new mechs and equipment, and it models time to the point of following the Clan Invasion in August, 3049. possible Jump distance with max JJ is the same as the Walking distance in Battletech. Ballistics i used for your called shot mastery pilots to aim at the head. 100 ton assault mech with a +20% bonus to Ballistic dmg and bonus to stability. By turn 2, once you start downing mechs, you can PS x2 / turn (I use the Annihilator as the 2nd PS mech), and the game turns into Duck Hunt. And you can never go wrong with an sldf marauder. Each of these mechs is a Lightmedium, like a Cicada that doesn't suck, gaining meaningful tonnage (unlike a Cicada) for similar walkspeed. I had only dropped with my main 5 mech Lance we got wrecked wiping them out 1 mech left. MW5 it'll sell the stuff still on the mech, I think. Clan must take a star of five mechs. You don't roll on up to a store and just buy them. Of course for fun, start trying to figure out how to make other weapons and lance configurations work for you. that are all connected in the 40k universe. Are there mods that increase or improve the color, decoration, or appearance of your mechs? I am thinking additional color options, symbols, stripes, etc. Eight or more mechs shooting at you will quickly strip your evasion particularly if one of them sensor locks you as well. I think it's meant to punish you for losing your mechs, not to bring progression to a grinding halt (that's what 8 mech parts is for). Side tangent, the design decision to only be able to drop 4 mechs of any tonnage on every mission really dumbs down the game. How viable are heavy mechs later in the game? Thus far, the game has seemed to always have a bigger is better situation going on. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. The Atlas-II is a top tier chassis but Bullsharks and Stalker aren't, and UAC20s are pretty fun but aren't good. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Here's my build. This is most visible in the Medium mech lineup, but it carries over. The Shadow Hawk is a good mech, but the default weapons are all over the place as you mentioned. I love this game😁😁😁 King Crab with dual AC/20s makes collecting Mechs late game easy. The vast majority of them were added in free updates as the DLCs released. Scrap value Selling the same Mech from storage. In the Assults, Ahhilator, Atlas and Awesome in Assault. There are 3600 seconds in an hour, and 1000 meters in a kilometer. Then perhaps add them as a mod to MechWarrior 5 and the BattleTech video game if adding mechs isn't too hard. Lights: no doubt the Firestarter. SnubPPC++ and 6xML++ and 4 jump jets. So AC5s and large lasers is a simple one. true. The best 'Mech for any given speed rating (in this game, jump jet cap) can be calculated because the following values are fixed for a 'Mech of given weight and speed: Internal structure, at 10% of total weight round up to the nearest 0. Then I put 2 inferno++ and 2 flamers++ on it. Later game though, once I get some, it's definitely the Wolfhound. Ye think ballistics are -2 ton each on flashpoint reward nightmare to lose as well. Hence a 60 to 65 ton mech can be weaker than a 55 ton mech. Firestarter - tough, mobile, lots of firepower for its size. Battletech is balanced so that bigger is ALWAYS better, meaning that in order to keep the only edge the game gives you (heavy, customized and hopefully specialized mechs), you have to follow the rule and get bigger mechs. 5 tons of armor or heatsinks/ammo does a fair bit, or in some cases same speed but just outright /worse/ free tons, like the Trebuchet. But the AC10++ with bonus damage is even better for that. If I remember correctly in vanilla base game no mods when you happen to salvage 3 parts of a mech. 5,000-6,000 for a lance of medium/heavy mechs. If you like these sorts of galleries, I wouldn't mind an upvote on the Imgur side before it gets downvoted to oblivion. Had this laying around for a while since i finished my last playthrough and while posting my MW5 sheet i saw that i never put it up on reddit. My mechs on the ground are moving substantially slower than aircraft and have trouble nailing targets half a map sheet from my mechs, yet something moving so fast it covers map sheets if going Velocity 2 AND is usually hundreds, if not thousands of feet in the air, is able to hit mechs with consistency. In the mid game, I often mix high heat energy and cold ballistic weapons for most effective heat/weight/damage ratio. Hell, you destroy enough mechs in a single playthrough to wipe out multiple years of production for a single Successor State. ” This mod pack includes an Centurion: Janissary (was the lead 'mech in early game, company name was Jie's Janissaries) Hunchback: Surgeon (its AC/20 constantly took off limbs every battle) Jagermech: Rainy Day (ACs and LRMs = bad weather) PPC Catapult: Blue Thunder (hey, I have a movie reference too!) LRM Catapult: Confetti Cannon (:D) All things BattleTech, including the tabletop games, miniatures, fiction and video games. , an LRM20 and LRM10) can work to destabilize enemy mechs from long range. For the base game + Dlcs, bigger mechs are always better, however the most gains are at the largest point in the weight class. Both the Dragon and Quickdraw are 'arguably' bad. BT (BTA/RT/etc included) it should strip the weapons off when you box it up to sell AND when you skip that step and scrap it in the case of getting broken mechs out of salvage in RT, in Roguetech it's often better to just scrap the mech you want the bits off because to be able to box it up for sale you'd have to repair parts and spend money 2,000-4,000 for a lance (four) of light mechs. 5 ton. Like my recent list of ronin portraits, I have now collected a list of all 36 'Mechs in the most neutral coloring I could find, using Ctrl+Shift+U to take pics in the Mech Bay without UI in the way. Firestarters are my favorite light mech in the PC game, I usually load one or two out with a medium laser and as many small lasers and jumpjets as I can fit for the early game to hunt other lights. 54K subscribers in the battletech community. Manipulating this system is key to the game. No more jumpjets on non-JJ mechs. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Reply And some light mechs like the Firestarter have a lot of support hard points for small lasers that fire when you punch things. Missiles i used at end game for head shots. Whenever you want to get rid of a Mech, you can either Scrap it at the Mech Bay, or store it and then sell it. And despite what people tell you, having range can be useful. All Systems Nominal It's not enough to unstable a mech with +2 to unsteady threshhold (which are pretty common in the end game), or any braced mech (breaching shot does NOT ignore the stability damage reduction of entrenched). E. A fast game. Inner Sphere must select two lances of four mechs each. Simple and effect design. For a starter most of the best mechs of the game are NOT assaults. Tabletop, like multiplayer, is stock mechs only. The Griffin 2N is probably the best medium mech in the game and is viable even in the late game. Yes. 3 being default amount of parts needed. In vanilla, setting up an assault mech was a pretty simple thing: lots of big guns / missiles and thick armour. The cover art for City Tech was also awesome. Jenner is also a very solid early game mech. Inner Sphere. Unfortunately it is still vulnerable to getting swarmed if the enemy has a lot mechs. CTR+F "Blackjack" or "StartingPlayerMech". Assassins are excellent light-hunters early game and in tonnage-limited drop flashpoints. 90 heat damage at close range. That really explains some the oddities of this game. Like the tabletop games that inspired the video games, if you're having fun, you're doing In all the Battletech games I've been playing (MW2, MW4 and MWO for the most part) I've always been a bit of a light 'mech nut. Large lasers tend to be a better package than PPCs unless you're going hard for a knockdown approach. Lights: Firestarter is the best by far. BT done it better but that was the only turn based game so harder to compare to the rest MC. The Highlanders are the only 90-ton, 95-speed 'Mech in this game. Happy hunting! Another thing. The 10 mechs described in the Battledroids box set were the Stinger, Shadow Hawk, Archer, Griffin, Warhammer, Phoenix Hawk, Marauder, Crusader, Wasp, and Rifleman, plus the Merlin as an example of how the mech construction rules functioned. You can spend a lot of money buying the PDFs looking for the stats on your mech directly from Catalyst Game Labs Store - but be warned, you want to look at the mech in question in Sarna to determine which book its stats are actually in. I generally don't find PPCs super worth it for the heat cost. Please refer… 45 votes, 64 comments. I would 100% recommend BEX (Battletech Extended) as your first mod. After 3050 Helm core tech and eventually clan tech become available much easier and those are just as good or powerful as the SLDF stuff. . Gallery: All BattleTech 'Mechs. My opinions. Please refer to rules before posting. I know the game tells me they're supposed to be scouts, but the issue comes in that once he sees the enemy, the enemy sees him and makes him vulnerable to indirect fire, which basically every non-mech thing in this game seems to have in spades. Then that can transition nicely into a custom Inner Sphere mech, and custom Clan mech. This is a surprisingly tough little mech with a good balance of mobility and firepower. After 6 years of HBS Battletech, I can only hope someday that someone just *gets it* and delivers a leaner, meaner Battletech game upvotes · comments r/Battletechgame When you consider the game started as a tabletop player vs player game, the fact that the Clan tech is better ton for ton is intentional. If you look closely it appears to be one the variants with a command couch. That's why you use an assault mech, so you can get two mechs rocking 99% of the time, and usually 3. Basic experience and ranks. While there are some differences between 'this heavy mech is fast and this one is more battle focused', oftentimes the mechs with the bigger free tonnage end up mostly better since 3. The max. I'm not sure if you need the DLCs to get this mech. IMO, the Madcat and the Warhammer on the second edition box set are the 2 most iconic Btech mechs. 58K subscribers in the battletech community. Got all the expansions now and was wondering if there were some updated guides on best mechs in each class and builds for those mechs. Cool it with 1 excanger++ and a couple DHS. which mount 8-ish medium lasers. Even something heavier like a thunderbolt only has 6 armor on each rear side torso and 11 on This is exacerbated with the 60 ton mechs since that is also a breakpoint for jump jets (0. I'm learning 3D modeling and animating, I feel like recreating the Catapult would be a nice first project for fun. This ensures it will pretty much always go first in the lategame, which is golden because it lets you take initiative on making someone unstable or knocking a vulnerable 'mech from last round down. Phoenix Hawk, Vulcan and Flea are 6/9 mechs Assassin should be a 7/10 not sure could be 7/11 in speed. So, the mech that will be in front must have as much armor as you can put on it. (and the other starting mechs are immediately under that) Gameplay-wise, a mech variant's loadout is a big part of its identity and character. They are handed down through generations, or owned by the military. So I've been trying to find the planet and faction characteristics specific weapons, equipment, and mechs for shops including dlc. The balancing factor was supposed to be BV (a 40 ton Clan mech is more BV than a 40 ton IS mech and both parties would agree to a BV total) and the Clan player was supposed to follow zellbrigen. I proceeded to unleash an assload of missiles, constantly knocking the crabs down, and managed to kill them via pilot knockout before I lost any mechs. Shoot, move, communicate. All things BattleTech, including the tabletop games, miniatures, fiction and video games. 5 Ruleset of Dungeons and Dragons. 10,000 for Clan vs. I saw it playing along and managed to get one fairly early, more or less by accident. 29 votes, 33 comments. FWIW, Battletech 3025 Extended added jumpjet mount points limits, and the mech editor enforces jumpjet mountings. Still a single-hit head kill, but less heat and more range. Should still be up to date AFAIK (BEX 1. 4 MLs still punch hard enough. Light mechs are a particular pain because you can't easily play the "reserve" game if there are lot of lights on the field. Ignoring evasion along the high damage per hit helps quite a bit. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Of course, use what you're having fun with. Stock mechs tend to have extremely thin back armor compared to the highly-optimized mechs you can cook up in this game's mechlab. Having built mechs be blank slates of tonnage and hardpoints makes the game less interesting to me. King of the early game light mechs IMHO. If you want to make use of the models in game, you'll have to use a mod that includes those mechs or reverse engineer your mech defs and run them as a local mod Reply reply Top 3% Rank by size Bring sniper mechs and go full salvage. dew xlolleo lisoy huw juypnk cjiv mlha jtgrs skxjq jibuzfa